woensdag 19 juni 2024

Warhammer Underworlds Wintermaw rulebook

 A new seasonal box for Warhammer Underworlds, so that means a new rulebook to go with it.



But I must say, I will be only talking the non-rules this time!

Wait what, a new ruleset, yet you won't talk about the rules section?  Yes well, the reasoning for that is really simple.  First off, it is the second book in the current cycle, which started out with Deathgorge.  The second reason is that only one tiny rulechange has been made: when you want to cycle an objective card during your power step, you can now draw one first, and then choose which one you discard, including the just drawn objective.  Before you first discarded and then drew, so this gives a tiny bit more flexibility to prevent getting stuck with an even more unplayable card.  But all the other rules remain the same as a result, so not much to talk about that part as such in this 64 page long book.



After having braved the icy land of Deathgorge in the realm of Ghur, the daring adventureres now go deeper inside.  And that deeper inside is the Wintermaw, a chasm where adolescent rimewyrms start making their trek to other lands, and the curse of Everwinter tries to hatch on and spread over the whole continent.  It is said they want to merge with the biggest wirm of all, the godbeast Fangathrak.  Should the beast be corrupted by the Everwinter, this would be disasterous for the continent and even the plane of Ghur.

But the Wintermaw is also home to the Hungering Parasyte (think Aliens facehugger), which is also the name of the excellent aggro universal deck included in this box, while the other, Rimewyrm Bity, is more of a board manipulation deck.  The parasyte is from a time before the mortals came, a living amber that hatches on to anyone daring to enter it's territory.  

Next, we look into the background of the new warbands from this box, one, the Skinnerkin which appeal A LOT to me, as they are, like me by schooling, cooks and chefs.  The other ones, the crazed lightning sturck nutcases of the Brethren of the Bolt aren't really my cup of tea so those will end at the far end of the "to paint" row for Underworlds I fear.



The Skinnerkin came to the Wintermaw led by Grisella Tenderhook to look for the best and finest of adventurers... in order to capture them and make them a main-course at the Summercourt.  On the other hand, the Brethren of the Bolt all believe they are carrying out Sigmar's will, as they have been struck by lightning.  They think the Wintermaw was openened by one of his divine bolts, and together with a wide variety of fanatical zealots they enter it to cleanse it of corruption.

And that is the lore of the newest expansion for the excellent Warhammer Underworlds.  I won't be delving in the rules as I said before, but it is worth getting this box for the very good universal decks, apparently a thing in the Deathgorge / Wintermaw cycle.  

And, cooks!

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