Roight, time to put the fun deck of Benelux Clash aside, and start getting "back into" my Shadeborn to prepare for Maastricht.
And I immediatly started with a big mistake, but more on that in a moment...
But, we got two games in, normally next week two more and then I guess it'll have to do for the gruelling time schedule of the Maastricht Open.
The first game was against Peter and his Thorns of the Briar Queen, running Deadly Synergies with Edge of the Knife.
Both warbands geployed, and we where off for some dicerolling and hopefully ghostbusting!
And this is where I made the mistake. Sylarc immediatly charged deep, wounding Vaclav, and about to ping the Queen with Dark Lamprey. Which is something I don't do normally against the Thorns. My normal plan is to try and take out 3 or 4 of the little ghosts immediatly in round 1 because neither the Queen nor her right hand man are a big thread and only go to 3 wounds inspired...
But it had been a while, and I fell in my regular pattern of immediatly taking out his leader, then Commanding Stride'ing back with Slythael. It doesn't look much, but it will come back to haunt me as these are an undead warband that doesn't raise back.
Sylarc became the center of attention far off in enemy territory, as Drusylla took out The Silenced.
And my brave crossbow aelf soon fell as well to the swarming of the Thornqueen's servants.
The ghosts where driven into a corner, so normally in round 2 I should be able to start mopping them up while containing them in that corner.
And so round 1 ended, a 7 to 10 lead for the Thorns on the board, but that wasn't something I was worried about.
But in round 2's early activations, a dramatical roll happened. Slythael hit The Ever-Hanged with 2 hits, one becoming a crit due to Raging Slayers. But Peter rolled a double crit in return, and the ghost remained on this plane of existence, and that meant they would be able to start breaking out, and they managed to bring down Slythael in return.
Which they duly did, with Valyssa becoming the target so he could make some passive scorings in the process.
Vaclav was taken out however, and eventually the Ever-Hanged as well, but this was to little to late as two of the ghosts had now escaped the boxed in status of the board, and it was 10-16 at this point for the ghosts. Here, my early mistake and the double crit save came to haunt me, as this meant I know lacked bodies to charge out and take out his remaining ghosts...
I dispatched the Exhumed early in the round, but I was in to close a spot now to be able to get to them all in the remaining activations.
While Drusylla managed to take over the Aqua token, even though the ghost survived the attack, his own ghost also snuck on the token at my side, and I didn't score any of my big hitters in the end as there was just one body to much on the table in the final round. The Shadeborn as such lost 15 to 19, the initial mistake having cost me. That freaky save prevented rectifying the situation, but not sticking to my initial plan is what actually cost me the game!
For the second game tonight, more flying tablecloths lined up against me, as Lady Harrow's Mournflight came forward, using the Realmstone Raiders and Hunting Grounds deck combination, piloted by Thibaud.
Both warbands deployed, Thibaud using the Locust generic scroll (Dark Majesty) for the banshees, and he had brought scenery to dress up his side of the board as well!
The regular flurry of my opening charges and moves ensued, and the Lady Harrow herself was immediatly taken out.
As the Shadeborn infiltrated into his half, the banshees prepared to counter attack those that disturbed their haunted mansion in Embergard.
And Valyssa soon found herself beleaguered near the side of the field, and the first round ended at an 8 to 8 score.
However, she slipped off while being vunerable, and thanks to her Haymaker managed to take down The Screaming Maiden.
But Caitha swiftly punished her doing so, the knifewielding aelf falling to her attacks.
The Shadeborn decided to "pull the trigger" though, and Slythael finished off The Anguished One, meaning three aelves would be out for the hunt on Caitha in the final round, with a 15-11 score on the board at the moment.
Wherever the banshee tried to go, there was an aelf waiting for her, and as all my survivors had reach there was no safe place for her to get to.
And it was Drusylla who dealt the final blow, chasing down the final banshee.
Sylarc moved himself on the Aqua Ghyranis token in the final activation, and with Annihilation out, it became a 24-14 victory for the Shadeborn.
So, that second game was more how it should be, as I got my targets back in order compared to the first one. Next week, I'll be able to get in one or two more games to get back in the slaughter vibes of death by a thousand cuts, and then it's off to Maastricht!


































































