dinsdag 21 april 2026

Pickett's Charge

 Today, I'm having a look at Pickett's Charge, a set of rules for the Anerican Civil War written by David CR Brown and published by Reisswitz Press.
 

And that is because after the summer game, Tin Soldiers of Antwerp are running an ACW mega game and I'll be joining in, using this ruleset.
 
While I have played quite a few rulesets over the decades of wargaming (the ACW remains by far my favorite historical period) with Johhny Reb 3, Altar of Freedom, Black Powder Glory Hallelujah and Crusade's rules, I never looked or played this one.  Well, time to have a first glance and study then!
 
The book is 84 pages, and I obtained the digital version from Too Fat Lardies.   And the first thing I went looking for is that most important thing of historical rules: basing conventions!  Years ago, I made the mistake as a by origin Warhammer player to base individually, and currently while restoring my Union army I'm rebasing on 40x40 with 4 figs a stand.  So let's see how these rules, made for divisional up to corps level gaming, like the models based.  And the good news is, there isn't really any!  Base sizes aren't essential to the game, and a game unit should just consist of three to six bases on average.  Which is great, as I usually go for 5 bases, or a unit of 20 figures as such, because that looks the best in my opinion at 28mm scale.
 
Your army starts with a C-in-C to be selected, the highest ranking general in your force who commands the army through the use of his staff officers to relay messages to his brigade generals, and he will be Auspicious, a West Pointer or a Politician, which influences how many Staff Officers they have to command their brigades.  You will have one Staff Officer for each brigade, modified by the quality of your C-in-C.  The brigade generals on the other hand are the ones doing the actual "on the ground" actions with the said brigades, whom also vary in quality and ease to order around and get things done.  Every brigade is made up of a varrying amount of regiments, each with a varrying amount of bases.
 
For example, the Iron Brigade at Gettysburg would have 5 regiments, of which 2 are 4 bases strong, 2 have 5 bases and 1 has 6 bases, ranging between Elite and Veteran quality.
 
While the standard game unit regiment is 5 bases, this as can be seen above can vary as such, and the very large ones of 7 or 8 (or more!) bases can be split in 2 batallions, done before turn 1, but you can have small units as well.  The game offers basing SUGGESTIONS, not must do's, like for cavalry a frontage of 20mm or 30mm per figure.  The units range from Elite to Green, and the system works with a Unit Casualty system, or "hit points" that are inflicted.
 
Depending on the size of the starting unit, they gain levels of casualties as they are hit, and this influences the morale of the unit until they decide to leg it of the field of battle (or wiped out, or stopped becoming an effective fighting unit, whatever you like to call it).  They can move in the classic ways, Line, Double Line, Attack Column, etc etc.  As you deploy, you can either put units at the front as Commited or at the back as Reserves, and they are not allowed to overlap or intermix at that point, pride of the officer in charge is a thing!
 
The game itself runs on the use of Staff Officers, to see if they are available and can do the things the C-in-C wants to be done on the field of battle by relating the orders to the Brigade Generals.  Things like Charges, Movement etc are all relayed this way.  They are the most important pieces in the game, forming the connection between your plan as C-in-C and the fact if your units actually do what you want during the turn.  But then you also need to roll to see if the brigade actually interprets the orders, which becomes harder if the brigade is dispersed over the course of the game.  Like in real war, and especially the American Civil War with hastily (or polically!) appointed generals, it can become a chaos of brigades not doing what you want!
 
The rest of the rules are pretty common practice for a rank-and-file ACW game system, nothing to spectacular or new in the rules that seasoned players or even new ones wouldn't pick up swiftly.  Movement that impedes firing skill, charge restrictions, supports to the charge and the likes.  There are modifiers for combat depending on the skill level of the opposing units, and this all amounts to the number of casualties inflicted, as well as how the morale of the units hold up.
 
Further rules include the impact of terrain on movement and the likes, and the changing of formations, as well as skirmishers.
 
Morale of course is the big decider in this game, together with the ability to order your units in the first place is where battles are won or lost.  Take heavy casualties, and your force might melt as snow under the sun as units start to rout or retreat.  Sometimes, but unlikely, they will go "above and beyond", but more often then not units under heavy assault will start to fall apart and your line might risk to collapse, spelling disaster.
 
Some larger game rules are also included, as is some introductionary scenario's, but this covers about the contents of the book and in large lines what the game is about on an "engine" matter of affair.  It also has a points values system, but in historicals I feel you must aim to scenario and narrative play actually, so just let this thing lie to your left.
 
A good looking set of rules for certain, and I'll be having a hand at them as I said later in the year, so expect a big battle report in september! 
 
 
 
 

maandag 20 april 2026

Anaconda

 When I saw the trailer of this "reboot parody" of Anaconda, with Jack Black fleeing from a snake with a living boar strapped to it's back, I just wanted to watch this movie!
 

So when it hit Netflix earlier this month, me an Noshi sat down for hopefully some laughs.
 
Now, the original was an okay action horror starring J-Lo and Ice Cube, and this is like the 7th movie in the franchise (meaning I didn't saw the five between the original and this one...), and serves as a reboot that is not a reboot.
 

A bunch of friends are not happy by the way their life has gone, and decide to chase their childhood dream of making a feature film, a reboot of Anaconda.  One of them claims (Paul Rudd) that he aquired the rights to the franchise, so they set out to the amazon rainforest to make a new entry in the franchise.  Which soon starts to go down as their snake is killed during filming, and while searching for a new one things go bad, as the beast is huge!  Add to that a beautiful illegal gold smuggler, government agents chasing her and by extension them, and you have the recipy for some fun hours of laughs and action.
 

Except the movie doesn't deliver at all.  The scene from the trailer is about the only one in the whole movie that I could laugh with, for the rest not even a giggle.  Surely, the cameo's of Ice Cube and in a lesser extent J-Lo are fun additions, but basically the only funny thing for the rest was the end title screen and what happened to the characters, so that is saying something.
 
It does have some nice action sequences, zero horror scenes and near nothing is funny, so it is right to say that this movie failed to deliver on a lot of it's promises, and to be honest, even Jack Black fails big time in this thing.
 
Just avoid it, and let the very first original movie be the only one you might vaguely remember from this franchise... 

zondag 19 april 2026

Lord Ipsqueeck's Adventures: Beekse Bergen

 Here we are again, and with a fresh trip during these easter holidays with mommy and daddy!
 


And this weekend, we went to the Beekse Bergen, a zoo right across the Belgian border.
 

I came here last year in a blistering heat, but this time the weather gods wiffed it, and it rained the first and last part of the day.  Luckily, during the undertaking of the walking safari, it was more then okay. 
 

Though daddy first needed to make a pitstop once we arrived...
 

Now, the weather did mean it wasn't uberbusy in the park, and we could watch the animals really well. Like the giraffe's and the zebra's, by far two of my favorite animals!
 

The red panda was also calmly chilling up his tree, not bothered by the light rain at all. 
 

While walking along the park, we also passed by the show with the birds-of-prey, truly majestic birds that flew along the skies, soaring close over the crowd gathered to watch them. 
 

And we got really close to a red vani monkey, as he was minding his business in the trees through the "open walk" area with the monkeys. 
 

And just look at these majestic Secretary birds! 
 

After passing by the tigers, it was time to grab some lunch in the new pancake restaurant, which I approve on tastiness, though the waiting time was a bit long...
 


... and we went to the second part of the adventure, a car safari where daddy had to drive around, trying not to run over various animals! 
 

I tried to smuggle a zebra back home, but daddy said it wouldn't fit in the trunk, how lame! 
 


But I could watch the animals really close, and I was nice and dry in the comfort of my carchair to boot! 
 

So despite the weather, it turned out to be a fun day out, and next time, maybe I want to do the drive in these impressive jeeps for sure! 
 

But now, with a final wave at my beloved giraffe's, I'm signing out for today's adventure.  Until the next one, which will be in about three weeks and involving a famous mouse! 
 

 

zaterdag 18 april 2026

The Haul Report 434

 Time for another update on which loot I gathered the past few weeks, so let's get into it!
 
And we start with a little thing I picked up for 8 euro incl shipping for the Warfleets day we are running at the club the 10th of May
 

This Eaglemoss Malon freighter will be a "derelict" objective in one of the 5 custom scenario's I wrote for the day. 
  

I also picked up a second vessel to this purpose in about the same price range, and for the same purpose, with this xxx , as well as the ECS Horizon freighter from Enterprise.
 

From the Benelux Clash IV, where I took "the day off" for once to have a relaxing day of games, I hauled the participant price of alt cards and tokens. 
 

Probably Illegal is labelled as one of the most backstabbing cardgames when it launched it's Kickstarter, and I backed it together with the XXX version extra deck.  Because, I am like that...
 

And I got some actual wargame figures this time round as well, as I had Galadriel, Celeborn and the Mirror find it's way to my doorstep after finding them on Vinted.  Which reminds me I really need to begin painting at my Lothlorien army soon to have it ready for october... 
  

We picked up fresh pin in Bobbejaanland as well from our recent visit, this time opting for one of the Bob Express. 
 
So a nice set of goodies once more this time round, on to the next one! 
 

donderdag 16 april 2026

War Machine

 A recent science fiction movie that appeared on Netflix, this is actually quite an enjoyable one!
 

And it seems to be setting up for a sequel, which I don't mind at all.
 
Released back in march, the movie follows an unnamed staff sergeant who loses his brother during a Taliban ambush in Afghanistan.  As a promise they made when younger, he joins the RASP to become an Army Ranger, enlisting in the harsh training.
 

He and the recruits that made it through basic training start on the final mission, called a "death march" in which they must locate a downed aircraft.  But during the exercise, they stumble upon a strange crashed vessel, which activates to become a giant robot that hunts them down.  Unarmed, they must get through the jungle to safety, but the recruits, who are unarmed, are easy pickings and one by one they are killed by the machine.  In the end, only he and another recuit (who has been like injured and mishandled as such during the whole movie, I guess that bloke wanted that he was killed in the first contact I guess) make it back, only to learn an alien invasion is on the way.
 

This is just what 90s action movies used to be: pure, heavy metal action without to much morality lessons, and not to much relations and drama.  Just guns blazing of a group of soldiers trying to survive something they don't understand, nor can defeat without going far out of the box.
 
The special effects are well done, and yeah, the movie has some serious gore as the recruits are blasted apart in the most spectacular ways possible.  But at times, that is just fine to watch, no frills, just thrills.
 
A good evening watch for certain! 

Warhammer Underworlds wednesday 15th of april

 So, time for the final games before we are off to Maastricht next weekend for the Warhammer Open.
 
An event where I'm going to to get the experience, but don't have much ambitions as I feel like I reached my ceiling in the game, not willing to go to Vassal and the likes to churn out hours and hours of online games.
 
Also, this would be the last time for a year I'll be able to play on wednesdays, as the metro system is closing for 11 months for renovations.  That would mean to long a walk to and from the final stop before the Outpost to make it worth the effort before work... pity I forgot the christmas cards for the guys already... 
 

Facing me in the first game was Wim and Ironsoul's Condemnors, who played Hunting Grounds and Emberstone Sentinels, build around the fact of the inherent unpushability of the Stormcasts.  Last week, his opponent described it as one of the most frustrating games he ever played. And so it would be as well for me, but for totally different reasons...
 

 Both warbands deployed, my "expendables" to the front in order to do some early damage and allow the other two to inspire.
 

Only to have Valyssa immediatly charge deep to Brodus, but missing.  She pinged with her Dark lamprey, but this was immediatly negated by my opponent's Healing Potion.
 

Both Sylarc and Drusylla also charged deep into his half, targetting Tavian before he would inspire and go to two shields, yet once again, all attacks missed and the Condemnors remained unhurt.  I did score Get Stuck In along the way, oh joy!
 

My leader then did her teleport shennanigans and pounced on the isolated Ironsoul herself, striking her with cleave... and missed as well.  So four charges, one ping, zero damage on the board for the Stormcasts... I was in big trouble now!
 

The Condemnors scored their cards along the way though, and the first round ended with 1 to 7 on the score, and this game was lost unless I could quickly take at least one of them out.
 

But to no avail, as the attacks kept missing, and up until my 7th (!!!!) activation, I didn't do any damage on any of his models at all.
 

And then finally we scored a hit, allowing me to score a few cards, but this was by far to little to late as he kept scoring big time along the way.  Round 2 ended with a crushing lead for the Condemnors, 3 to 14.
 

There was no bettership though in round 3, and even though I did now manage to hit a few times, my warriors started to fall to the return blows, Brodus having a field day with his big hammer.
 

I could score some more meagre cards, but this was a crushing 6 to 22 defeat, with a full 4 hits done over 12 activations... at least I wasn't tabled lol, Slythael surviving with 2 wounds left...
 

For the second game, we went up against Thibaud and Mollog's Mob, bringing Realmstone Raiders and Reckless Fury to the table.  A combination I'm also eyeing, but then for my Knives of the Crone.
 

Both warbands set up, the mob clustering together on one side, while I put my two heavy hitters a bit back in order to prevent early raging troll charges.
 

 Sylarc went forward, his crossbowbolt missing Spiteshroom before pinging the toadstool with Dark lamprey.
 

 This was the queue for Drusylla to charge in and get inspired, as she mowed the fungus away.
 

 Mollog and his mob then started to charge my way, as the aelves started to concentrate on Stakagsquig, but the bad attack rolls kept coming and the stone survived the attacks.  At least my leader inspired, that's something...
 

 And this left Mollog in the lead after the first turn, Spiteshroom returned, and a 5 to 6 lead.
 

 In the second round, Slythael snuck up to the troll, wounding him with a Knife to the Heart in order to allow the others to go and inspire against the big one.
 

Sylarc however met his end against the big troll, as his club came crashing down on the aelf's head, and put him out of the game.
 

 A big melee erupted around the center, and Stalagsquig still held on...
 

... before Drusylla finally got him after once more throwing in way to many attacks then normally needed to take out a 3 wound minion.
 

Both sides snuck onto the Aqua Ghyranis tokens, and the second round ended with a 12 to 14 lead still for Mollog.
 

 Now, the third round would as such mean all or nothing, and I decided to go all out after the big guy.  Valyssa led the charge, wounding the beast.
 

 Before he smashed her to a measly pulp once resembling an assassin in retaliation.
 

 But then it was time for the heavy hitters to storm in, and this time hopefully start hitting stuff.  Drusylla chipped away more wound, inspiring Mollog and his minions in the process.
 

But that was to late for the troll, as Slythael, with Great Strength, finished the big beast off at last, and that tipped the score big time into my favour.
 

Some positioning by his minions was all there was left to do, but it resulted in a 21-18 victory for the Shadeborn after a hard fought battle.
 

So, two games more in the pocket and towards my yearly goal of 50 games played, and that meant it was time to get to work.  But not after strengthening the inner person, after training the mind for a few hours first...
 
Now off to Maastricht... and make preparations for a totally different game I'm starting together with Thibaud and Wouter soon, but more on that in due time.