vrijdag 25 juli 2025

The Old World 500pts battle: Chaos Dwarfs vs Tomb Kings Royal Host

 So after a game of Blood Bowl, and waiting for the announcement video on Games Workshop's stream tonight, it was time to fit in a game of The Old World.
 
This was mainly to try out for the Border Patrol tournament in september, which has a 500 point limit with a whole set of restrictions, more on that in the relevant post when the tournament comes round.
 


But this will be the force I'll be taking along, the Cutthroats (Oathmark orcs) and Sneaky Gitz painted in the past two weeks.  I'll feature them in detail when I painted up the remainder of their units for the collection, but at the moment I just went for the models I will be needing.  My Darkforged weapon came up as having Life Bane, that might be handy if I managed to get to his general.
 
Facing me was the tournament organiser Steven, and his army of  Tomb Kings, and I felt severly outnumbered.  His army contained the following:
 

Tomb Prince with Language of the Priests and Armour of Meteoric Iron
A single chariot.
A unit of 3 chariots.
22 Skeleton infantry consisting of 10 archers and 10 spearmen, champion and standard.
5 skeleton horse archer Chariot Runners.
 
The scenario from the tournament pack was on regular kill points, and the relic in the middle of the board gives Hatred and a lot of immunities to the unit controlling it.
 

The lines where drawn, and as I won the first turn roll off, by the scenario I needed to take first turn.  Both sides as such advanced towards each other, with the single loose chariot taking off on an encircling movement.
 

 The Sneaky Gitz arrived on the field, taking down two horsemen, before everything clashed in a huge cluster around the relic.  In his turn the skeletons and the chariots clashed into the Infernal Guard and Hobgoblins to poor results, my warriors winning the combat but my general failing to hit his.  Then the gitz fell in the back of the chariots while the Fireglaives clashed in his side.
 

These large numbers proved to be to much evem for the binding will of the Liche Prince, and the chariots, who where downed to one chariot with a single wound left crumbled to dust.  Note: my opponent refuses the "second regeneration" and will take this up in the tournament pack as well.  Clearly that is something mistakenly worded in the 1.5 FAQ and not intended to be there.
 

The light chariot crashed into the back of the warrior unit, but the little tanks held on, while the skeleton horsemen moved to be in the way of the Fireglaives, preventing them from going in the flank of the big skeleton unit. 
 

The Senechal, again failing to hit the Prince, fell to the blows of the undead lord, and his Helshard only exploded for a single hit, which to add insult to injury failed to wound.
 

 Both units held their line, the Fireglaives charging the horsemen and the Sneaky Gitz smashing in the flank.
 

 This was now my 4th turn, and the Chaos Dwarfs decisevely won the combat with the skeletons, the chariot falling apart and the big unit needing to take so many crumbling casualties only his front rank would remain.  Steven called it there, we didn't even fight out the horsemen combat as they would already start at a negative combat resolution and would totally crumble as well.  Wihtout any freak things, his entire army would literally fall to dust by the end of his fourth round, so we didn't count the exact points, but it would be my Senechal versus his entire army...
 
And so the forces of Hashut took away the victory against the forces of the Tomb Kings, now to find a skeleton model to add to the ranks of my enslaved trophy unit... 

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