maandag 21 september 2020

The Scouring of the Shire

Today, I am taking a look at the classic version of this supplement for the Lord of the Rings game, released back in 2004.

Now, the current one that was released last year is on the "to do" list as well, so you can expect it here as well, but let's first dabble in history with this 64 page volume.

The Scouring of the Shire back then was the 4th supplement released for the game, and is based completely on the books.  The trilogy movies ended after the crowning of Aragorn, but the book went on as Saruman (who hadn't fallen of Ortanc) had invaded the Hobbit lands and brought industrialisation and slavery with him.  So our four brave Hobbits returned home and went on to free the land of this evil, with Merry and Pippin having their shining moments here as generals of the resistance.

The tome is well presented, starting out with some background and a map for the conflict, followed by the profiles for our intrepid heroes, as well as a whole slew of characters and warriors from the Shire.

We also get a painting guide for the little folk next, on how to go to work on your very colourful force of what are basically militia and peasants.

The evil side is far more limited, with Sharkey and Worm (aka a depowered Saruman and his servant Grima), as well as the ruffians he orders around.

The Scouring of course features a heap of new scenarios, tailored for small forces and small tables.  For example, the very first, Maggot's Farm is taking place on a 2x4 table, and you need Maggot and his three hounds on one side, and 5 ruffians on the other.  Ideal for a relaxed kitchen table game!

One of the mighty weapons in the Hobbits arsenal are traps and pitfalls, and the next section takes a look at how they work and how you can make some for yourself, because you will need those for future scenarios in the book.

There is also a guide on making hobbit holes, though that can be done easier these days since the Forge World "frontage" kit was released.

The final section is the Appendix of The History of The Shire, in which Bandobras Took and his allies take on Golfimbul, and invents the game of golf in the same go!

A fine little book, and the scenarios are still inviting to have a go even with the current rules and stats, as the MESBG core engine remained the same over all it's incarnations, compared to GW's other systems.

Licenses have their benefits!

zondag 20 september 2020

The Haul Report 247

Release the river!

This week mostly saw me print more pieces for the river I am building.

The pieces, about 20cm each, take around 9 hrs to do with my settings, so with a week of holidays behind me I am actually churning out the last section while you read this.

It will then be painted up in the first place to serve as the river from the next scenario I`m planning for Rangers of Shadow Deep (once all forces and terrain are ready, check this blog for the report), and of course afterwards will go into my Lord of the Rings terrain collection.

Talking LOTR terrain, Pinyo from Dark Realms Forge released a few new houses for the Arkenfel expansion theme of this month, a lovely house ideal for a setting like Osgiliath.

So not much actual shopping has been done, but never the less some good stuff has been added as a result.

zaterdag 19 september 2020

On the Painting Desk 161

So I started cleaning out the desk this week, and prepare for Orktober as such.

But before it will be flooded with Orcs of all sorts, I commenced painting on this little beast:

The Moria Dragon, which I am painting up for an Instagram painting challenge.  While I have no ambition or hopes at all to get through the selection to Top 8, it is nevertheless a good motivator to get some things done.

The deadline is the 9th of october, so I`ll see if I get it done by then!

vrijdag 18 september 2020

Moisture Vaporator for Star Wars Legion

A little 3D printed scenery piece in this entry, with a Moisture Vaporator for placement on desert terrain.

These little machines where seen as far back as on the Skywalker farm in A New Hope, and when I found the files on Thingiverse I went round to printing them.

The large one is actually a file, while the three smaller ones are together in another, so a quick search overthere should yield you both.

The base was coloured the same as how I do my Legion units (Iraqi Sand washed over with Strong Tone), while the machines are painted a metallic grey, washed in armour wash first and then rust, and a final drybrush of Leadbelcher.

Simple but effective, they can add some theme to the board, so once Covid is over I hope to actually get some games in of the system...

donderdag 17 september 2020

Some movement trays

As I'll be jumping on the Orktober bandwagon as well this year, with hopefully lots of orcs getting painted, I already prepared some more movement trays.

Now, during the month of october, that will be about the only thing I'll be printing, as if by some miracle I would manage to paint all 400 orcs I have lying here, I will be needing a LOT of them.

And if not, this will definitly help a lot towards lining up and preparing all the various forces of Middle-earth I have in varrying stages of completion.  Those trays also help me with visualizing just how many more I need to paint in the short term (short term for me bing like 5 years or so lol) to get nicely rounded out blocks of troops.

But for now, these 6 have been painted and flocked, ready to host more troops...

dinsdag 15 september 2020

Gundam Build Divers Re:Rise season 2

Even though with a break for the Covid pandemic in the middle of the season, the second season of Build Divers Re:Rise was an enjoyable affair.

Surely, the series isn`t, just as all the other Build series, the typical political heavy shows, but a more black and white affair aimed at a younger audience.

And in the spirit of the old saturday morning cartoons which where there to promote toylines, the whole concept of Gundam Build is just that, to promote GunPla kits... in a great fun way.

A beam of light, fired from an orbital satellite at the end of their fierce battle, forced Hiroto and his teammates to face the possibility that the planet Eldora where they have been battling doesn't just exist within the network game Gunpla Battle Online (GBN), but is part of the real world. For a time, this realization brought the Build Divers to a halt.

However, their bond with Freddie and the other people of Eldora, who fought with them against the One-eyes, brings Hiroto, Kazami, May, and Parviz back together again. To find Masaki Shido, the Diver whose consciousness is still trapped on Eldora... To discover the true nature of Alus, the mysterious leader of the One-eyes... And most of all, to save Freddie and their other precious comrades. There is still a remaining "mission" they must clear on Eldora. With the power of their newly built Gunpla, the true battle of the second Build Divers will now begin.

The series also features some lovely placed cameo's with the heroes and "villains' of the first Build Divers series as the Divers prepare themselves to take on Alus, and I must say I rather liked this second iteration more then the original.

And I wasn`t the only one enjoying the show ;-)

maandag 14 september 2020

Shadow & Flame

Ow the memories, as this was the very first expansion book to the Lord of the Rings game, and now more then 17 years in my possession.

As I was flicking through all the old books during lockdown, to see what I can use for some solo gaming and what not, I had a fond memory of this book, because it was the one that brought Tom Bombadil to the game.

But that is of course not the main section of this 48 page supplement.  While we all read and saw the stories of the Balrog of Moria, and how the dwarfs dug to deep, this is the tale of that deep digging, and Balin's expedition to recover the lost mine of Moria for the Durinfolk.

The book also shows a lovely map of the mine, going under the mountains all the way from the Hollin road to the road leading to the gap of Rohan.

The first section details the stats of the brave dwarven warriors, complete with a painting guide, followed by the profiles and guide for the Goblins (or, as they are called in the book, Orcs).

The scenarios tell the tale of how the expedition entered and progressed into the realm of Moria,all the way unto the moment the Balrog arrives and dooms the folk of Durin.

The second part of the book details the new releases from back then, with the Tom Bombadil set and scenario to have him face off against the Barrow Wights, as well as the rules for other new characters from Rivendell and for Radagast, each with an additional scenario as well.

A lovely little book for sure, and it was a strong volume to kick the expansions line out of the starting blocks!