Tonight I took the field at last in Mordheim with my Black Dwarfs warband I showed you earlier this week. With 4 players turning up, I knew my novice band would be hardpressed with two high rating bands oppossing me, and a medium ranked band which was about my level.
This multiplayer would be a scenario in which heroes needed to go door to door to inquire information politely (like hell) or torture the residents (hell yeah) for information, the band with the most information points comming out on top of the game.
I was so heavily outclassed, I would receive an extra xp point each for actually just turning up, so the plan was to loose three henchmen and bottle out.
This is the village where the battle would take place:
The participating forces, ranked from low rating to high rating, where first of all my Dawi Zharr
I started with some tortured information gathering, as did most bands who whomever choose mostly to use the more civilized method:
Next to bottle out where the pirates, after the Dwarfs beat them and the nuns up, and ended the game.
And what did we gain skill and advancement wise? RUBBISH, total and uber RUBBISH. My Archer henchmen gained +1 Initiative and my Chaos Dwarf henchmen +1 Ld, and that was it. The Bull Centaur would have rolled as well had he survived the encounter, but alas that was not to be...
Oh well, next time, next time...
AHPC9 Day 90 - Wednesday Workbench 20 March
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