Long before the movies or the MESBG version of The Hobbit, Games Workshop already had released this supplement.
Detailing the expulsion of Sauron from Dol Guldur by The White Council, there are no Forge World Mirkwood Elves or Thranduil, but the old edition ones released as part of the Middle-earth line up to then.
The book starts with some background, of how "the Necromancer" came to Dol Guldur to rise in power. The scenarios start at this point, and it is noteworthy that it aren't orcs or the dungeonkeeper that guard Gandalf that are the enemy, but it is all about spiders and bats at this point as the elves of Mirkwood set out to investigate.
Slowly and steadily as you progress through the campaign, more and more named Nazgul and stronger denizens of Mordor are opposing you, until you face the Necromancer himself... and The Spider Queen.
Next up there is the painting guide, also including illumini like Cirdan and Glorfindel as these play a role in the story as it was in the books as well. Building guides for trees, the Lair of the Spider Queen and the Tower of Dol Guldur are also presented.
The final section contains all the profiles for the new heroes, or the heroes "as they where" back then, nicely rouding out this 48 page supplement.
The book gives some great scenarios to play the "book" version of the event, compared to the "movies" version that is in the current ruleset, so it's definitly worth picking up if you pass by it.
Star Wars...in the shed-o-war!!
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Wonders will never cease, and this weekend, the rejects witnessed the
arrival of sci-fi in Stuart's Shed-o-War for the first time. Steve has been
paintin...
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