maandag 14 oktober 2024

2D6 Sword and Sorcery

 Time for another ruleset I had a look at, and thatis 2D6 Sword and Sorcery by 2 Hour Wargames.



Amd this set can be found pretty cheap on the DriveThru website.

Written by Ed Teneira, this is a so called beer & pretzels game focussing on fun and ease to play, aimed at causal and new players to get a game in swiftly without to much work beforehand.  And as the title says, you onle need 2d6 to roll...

The game allows for a variety of modes of play, like a loner that goes on encounters with monsters, or leader of a warband, and these both in solo, co-op and opposing forms, and it plays on a 12x12 area.  The game is of course, like so many indendant game systems, miniature agnostic.

Every figure is classified as either Grunt or Star, the grunts being controlled by the system, and the stars by the players, who have two advantages: Star Power and Free Will, which can make for some really hollywood style heroic actions.  They also have a Reputation that show how experienced the models are, and it can go up and down during the course of a campaign, depending how succesfull you are.  Every model also has a class, which can be either Missile, Melee or Caster.  And of course, one of them will be the Leader.

The warband contains a number of models equal to your Rep score, so the better you fare, the bigger your warband becomes, determined by a roll on the table to see what you obtain.  The game uses a simple system of a d6 versus the Rep, with a natural 6 always failing.  Movement is unlimited, as this is basically a gladiator style game and you can go into combat at will.  Spellcasters have three spells at their disposal, which can be their action for the turn.

Shooting follows a similar system of hitting, with cover depending on the type of encounter that might generate terrain, before coming to the bread and butter: melee.  After a succesfull charge, again measured against your Rep, you can engage your enemy.  But even if your combat goes badly, you can still recover out of fight models, hence the willpower of your star.
 
Once the dust settles, you roll on the After the Battle table to see is anyone returns from the fallen soldiers of your warband.   

Next you get the rules for the "AI" of the game system, and how encounters will happen, being the same for solo and co-op modes.  The various types of Encounters are then explored, before going to the short army lists of models you can either recruit or face on the table.

So, it looks like a nice little game, and in the not so close future I will definitly give it a solo try.  So once that happens, you will of course read all about it on here!






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