zondag 26 april 2020

A Raven Calls: Ayshi the Sorcerer, solo agent

In this piece about the upcoming DnD campaign, I`m showing off the solo adventurer of the group, or Free Agent.

As one could read with the set up of the campagne, Barbara, my GF, can't make it to all the sessions, especially when they are at the club, due to baby Thorin.

So I came up with the plan to use her as my test case / run solo adventures with her.  The idea is that she is a times joining the party, but then again leaves on her own business.  Or at least, that is the instory behind it, and the fact she chose to become a Tiefling, a race often scorned by society, makes this a bit easier story telling wise.

The out of game reason is that apart from the fact that I can test some things in those solo adventures, she can stay around the level of the main party as a result, and prevents a level 2 suddenly having to be dragged along by a party of level 5's or so.

She opted to play a Tiefling as I said, and picked Sorcerer as her class, with the Draconic bloodling option.  That dragon was apparantly a white one, hence the tail.

For those wondering, the runes in the book are for the Black Mage in Final Fantasy, and for the Spiritcaller in Aion, two MMO's she used to play with those classes as the mains.


Ayshi, lvl 1 Tiefling Sorcerer

Str: 9 / Dex: 13 / Con: 14 / Int: 16 / Wis: 13 / Cha: 18

Repertoire of spells:

Lvl 0: Thaumaturgy, /
Lvl 1: /

Both her 4 Cantrips and 2 level 1 spells still have to be determined, but this will happen by the time she actually starts playing, and what the "bigger story" aka the main party is consisting off...


The combination of the Constitution bonus and the Draconic bloodline bonus means Ayshi will have a rather high amount of Hit Points (as I let my players start out on max Hit Die points for their first level, she totals 9, aka D6 (6) + 3 from the bonusses).
The high Charisma (Tieflings have a +2 on that stat) makes her spellcasting rather okay, but the biggest weakness she has lies in the below average strenght, causing a -1 to hit and damage penalty on her rolls.
The other stats are about average, so she will have to see to stall for time and cast down mobs, as getting in close might cause severe problems.

In a party I think she can be pretty usefull as a missile barrage type of mage, but she will have to rethink those tactics and play more on wits and guile when there is no warrior to hide behind present...


2 opmerkingen:

  1. Night lighting effects on the trees. Is it a filter or a stroke of fortune?

    High CON casters are totally the way to go.

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