Though only the second platinum trophy I obtained this year after the Vita edition of The Lego Movie, The Hobbit is a bit different of the new style of Lego games on the handheld consoles.
Being the same version of the game as the 3DS edition, these days the Lego games consists of short levels in which you need to complete 10 challenges each, a design that started with Marvel Superheroes last year.
The Hobbit is different from them in small ways though.
The first difference is that the levels are longer again, taking between 5 to 10 minutes each to complete instead of the ultra shorts of the previous games that use this design engine.
Secondly, there is an open world HUB, in which you unlock paths as you complete missions, challenges, builds and the likes. This comes however with a downside, as the questgivers (those people you turn in your treasure item that you can find in the levels themselves) are along these paths. But there is no world map like in it`s bigger PS brothers, so I spend hours yesterday to find that last NPC that gave a mithril block (needed to craft builds and red bricks) to platinum the game.
In the levels, like in the Movie game, the character wheel is back as well. You can freely switch characters during the levels in order to try and complete more challenges in one go.
All in all, the game took me about 16 `game hours` to complete to platinum, which is a nice amount for a handheld game after all, and it was a lot of fun.
Okay, I might be biased on the settings and the likes of course, but since they started using the new style of mini levels with challenges system for the Vita (and by extention, the 3DS), this definitly has been one of the better games around.
Diorama & Painting Thoughts
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