In the second part of my three battles for survival in this month, I faced Richard who raided my lands.
Out to set fire to my Watchtower, I had to play the one thing I love to do... defending behind my pallisades.
My army was still recovering from it's losses in the first turn of the campaign, and as we are only in the second one still, I`m still lacking half my force as all my Levies are out for the count. Now, this was actually a benefit today, as instead of three groups of levies, it would become warriors that held the walls.
My lord with his elites, my archers and my warrior cavalry would arrive at turn 2, and I had a plan in mind for them: lure and drop like a vulture.
The cavalry would ride up and engage Richard's two units of missile troops if able, as those are guaranteed dispersals. In the meantime, my Lord and his infantry would be moving left and right, hopefully luring the mass cavalry of my opponent around until a moment to strike was opportune.
My walls would be held by infantry pushing away any climbers, preferring not to engage until some small units became seperated. He had to hit me on 6s, I hit him on 4s... so those are great odds to play the break the morale game and grab the win that way.
As his army rode up, his cavalry did as expected and rode towards the point my reinforcements would arrive. The rest slowly but surely advanced to the walls, but kept a spread formation to cope with any fresh troops from my side. At this point, I got the disengage card, the only thing that would get his troops out of combat at the walls if needed. I kept on to it during the whole game, letting him spend action points and cycle through his hand in the hope he drew it...
He might think twice before invading my lands again!
Kill Team & Memories
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