The latest unit I finished, this time it's a 10 man cultist squad with autoguns and a heavy stubber.
Their field prupose? To fill up the third Troop slot when taking a Batallion in games where I don`t expect to move to the other side of the table to much...
The enigmatic rabble rouser known as The Commissar is a man steeped in dark history. While still in the Commissariat, he was charged and found guilty of abusing his position to achieve personal pleasures and excesses. In the harsh world that is The Imperium, his sentence was the only one known: death.
While locked up and awaiting execution, he prayed for his soul to be delivered. And then something answered...
Escaping imprisonment, he fled to the backwater world of Canolli 5, and soon set out to gather followers and implement his military training on them. His goal, to return to his old regiment and make a gorefest out of the officers wanting to execute him for some trivial pleasures.
Armed with a custom made plasma blaster (which is just a fancy name to circumvent the fact that he can`t carry plasma weapons or power swords as a Cultists champion, so I use it as a pistol and brutal assault weapon instead), he and his regiment are there to hold the line or camp on some nearby objective, desperatly trying to keep the enemy away with their bullet spewing guns.
Next up? Mooooore Cultists... I really should start looking into that Renegades and Heretics list...
Star Wars...in the shed-o-war!!
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Wonders will never cease, and this weekend, the rejects witnessed the
arrival of sci-fi in Stuart's Shed-o-War for the first time. Steve has been
paintin...
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