A recent acquirement through Amazon France, I got this rulebook for 25.00 euro there.
With free shipping...
Now, being in a fantasy setting, you are basically a Witch Hunter and retinue (hellooooooo Hexbane models) out to hunt various creatures from Folklore like Witches Covens and such. And it plays on a 2x2 board, and has solo possibilities, so ideal for when I'll definitly be playing more solo games next year. As we speak, I'm looking into some compact equipment for that purpose to fit in my small mancave.
The game, which requires about 20 models in total for a scenario and a handfull of dice, takes place during the 17th / 18th century setting, when witch hunts where riven. Add in the fantasy element by making the opponents creatures from folklore, and we are off to read the rules. The game uses a token activation system, one for each hero, and one per action monsters have, even though all the monsters of the same type activate together.
Heroes themselves, or monsters for that matter, only have a limited set of stats making it easy to remember. You pick archetypes of heroes, like a Religious type or Gentleman, and any possible followers they might bring along. But every hero also has a dark secret, which gives a penalty, as it only takes special types to stalk the streets at night after all, and offsets their bonusses gained from traits. Next you buy their equipment (bring light!!!) and you are ready to start hunting the terrors of the night.
As you draw tokens, the models activate. You can take a selection of actions like move and attack with the hunters, while the monsters actions are distinguished by a table, unique to every type of opponent, and tell you what they will do. Attacks, both melee and shooting, have a set of modifiers to determine hits, and if you wound them you roll a dice to see how much damage is done. Be aware, it might only be a slight grazing that doesn't deal any actual damage!
The book also has a set of rules for what all the possible terrain might do, and importantly, if they cast shadows for the enemy to hide in, as well as a table on how to place it on the tabletop. With the table now set up, it is time to select the scenario and any modifications to the set up. And then the hunt begins! You can also select to play on after the victory (or defeat) conditions are met to try and take down more enemies for extra incoming, but beware you don't loose your heroes doing this if you overreach.
The final part of the book contains the bestiary, with all the stats and activation tables of the opponents, and at the final end we get the tables and a rules summary for easiness sake.
And that is a quick overview of Devilry Afoot, a ruleset I will definitly be trying out during the year and of course the battle report will be featured here on the blog (and the YT channel) as we try to rid the world of the evil's that lurk in the night!