While I haven't faced all teams yet in the League, I accepted the challenge for the return game against the Legaue leaders, the Skaven team of Joop.
Because that way, I am freed of having to face them for the rest of the League, as chances are minimal that I should run into them in the finale like things are going this season.
But never the less, we do aim to score some points in smacking them around like a crazed Minotaur in a High Elven Pottery Store! Adding extra pressure, my closest competitor in the ranking, with the same amount of points at the moment, is facing the Halflings at the same time. So I need to win, score at least a 2 goal deficit, preferably score 3 times and smack down 3+ opponents for maximum points... and hold on to the 8th place only to show for it! yeah, I've gotten myself in such a hard place in the League...
So the teams set up, the Skaven opting to kick first, and off we went.
The first block of the game immediatly caused a serious injury on a clanrat, so we where off to a flying start thanks to The Raging Trainwreck. Now I had a lot of blocks to go to get that second point for a second casualty. Oh, how things are about to take a change for the worse...
Because doing what the hobgoblins do best, even with Sure Hands they failed to pick up the ball on a 3+, and Hot Milky Nipples managed to block himself down once again on a double-skulls while failing his Loner roll for a re-roll...
Suddenly, all three Gutter Runners dodged through the line of scrimmage at their incredible speed, racing towards my end zone.
My defenders tried to recuperate the ball, failing of course to pick it up as it scattered onto Dievanons.
And while the centre kept being bowled over by my Dawi'Zharr violence, albeit at only a KO... and a Minotaur stubborny refusing to get up again.
... the Gutter Runner scored a turn 2 touchdown, putting me immediatly at the backfoot with 0-1 for the Skaven.
Both teams deployed once again, the Chaos Dwarfs out to hit them deep and create an opening for the Bull Centaur once again.
And we actually managed to pick up the ball, Fixit protecting Numbers to try and get the ball upfield.
But those Gutter Runners of course never fail their Going-for-it's, and even on a single block die knock over my ball carrier.
The ball carrier got up, but failed to pick up the hot potato once again...
... and in turn 4 the Gutter Runner, having no such issues of picking up and dodging away scored the 0-2. This was becoming an issue and chances of victory had already flown away.
So once again, the teams took to the line...
... and once again Numbers tried to bring the ball he picked up to be brought forward as the Horns mutated Gutter Runner just danced through towards him.
But Numbers got away, and he was ready to throw the Quick Pass to Dievanons, who had a small hole in front of him now to start advancing through.
Of course, the Stabba failed to catch the ball, though it funnily enough scattered back towards the Hobgoblin, who cuaght it. Sadly, this isn't a completed pass.
Numbers was quickly assailed by the rats, but somehow the ball found it's way to Dievanons, but the hole was closing and the rats are faster.
In the center, the other Dawi'Zharr failed to cause any injuries or even KO's to get the center opened a bit though.
And Dievanons was smacked over.
The Gutter Runners of course collected the ball and dodged away, skittering in tandem towards my end zone and out of reach of my players to get it back.
And moments later, at the bell of half time, a 0-3 was on the board in a cold hard counterplay.
The Violators kicked off for the second half, the ball going in his midfield.
As Fixit was KO'd by a wild block, one of the few (actually, the only time) times he could get a player from the pitch.
This caused a hole on the left side of my field to open, the Rat Ogre bludgeoning a way through, and the Minotaur just howling at them instead of blitzing them... twice in a row...
And off shot one of the Gutter Runners, at this point making four dodge rolls and twi Going-for-it's without rolling a single one, not even needing his skill re-roll for doing so.
What can a noble dwarf do against such (skilled up and all) raw speed, and 0-4 was on the table in what was becoming a through massacre on the scoreboard, while we still hadn't managed to take a second one down for the League point bonus.
Aiming now to just get that second casualty in, the Violators didn't care to much anymore about the ball, and set up with all the punchers in front.
A High Kick suddenly fell into Numbers lap though and he moved up the field.
A cage formed around The Raging Trainwreck as Numbers actually managed to pass the ball to the frothing Bull Centaur.
Who broke away from the Skaven line, sprinting to make the 1-4 on the board. At least some consolidation with that one time we got a quick pass off...
And so it was time for The Dude, my armour 7 Fend Hobgoblin to take the pitch and go on the line, as I decided to keep safe a Stabba for this drive, as Dievanons had been send off after fouling the downed Rat Ogre... and rolling double 1 for the armour with three others in assistance...
As my Mighty Blow blocker took up the guarding the outfield position, the line got ready to see the next flood of Skaven coming.
And they came, from all sides, all at once it felt like.
A few passes and hand-off's later, faster then you could say rats, the 1-5 was on the table...
I had one last drive, and three linemen to be the target of that still needing to be obtained second casualty. Yes, it was going that well against armour 8 rats, I couldn't even cause a second injury after that first block of the game success...
But we didn't manage it at all, even though the two Hobgoblins managed to complete a pass between them in the final moment, to grab at least one extra Star Player Point.
What... a... disaster! A hefty score even though we only suffered a single KO, but we constantly failed to pick up the ball. Eeven when we did, we failed to complete those quick passes to get it away from the back line to some armoured protection from the uberfast rats. And that just resulted in them running, dodgeing and scoring from all round. Add to that the fact we couldn't get any off, and all his KO'd players just returned with every drive, and we had a very frustrating game.
One time the plan went as it should, and we managed to score, but by then the game had already been lost big time, and we only had a minor SPP haul. At least my second Flamesmith obtained block as well due to being the MVP, and we said farewell to The Dude, sending him back to the pits after his limited service to the team. Instead Cochones Grande, a second Bull Centaur, joined the teamroster.
Which ironically is by far the highest rated one of the entire League, yet we are not even on a qualifying spot in the top-8 anymore...