Posts tonen met het label mega battles. Alle posts tonen
Posts tonen met het label mega battles. Alle posts tonen

zondag 10 juni 2018

Meadow's Pine 1863, the TSA American Civil War megagame 2018

The next megagame that was held at TSA, this weekend the North and the South clashed in the fictional battle of Meadow's Pine.


Organised by Glenn and making use of Rudi's homemade fastplay rules "Brand op de Mason-Dixon Linie" (freely downloadable, in dutch, on the TSA in the Picture facebook page), 10 players prepared themselves to fight for their convictions.







For the South, command was divided against 6 misguided souls in the form of Vincent, Sam, Dave, Ian, Walfred and Eddy.  Opposing them where the northern heroes who's naed will go down in history as Richard, Tomsche, Andre and Stefan.







I personally commanded my 5 regiment strong Irish Brigade as part of (our) right flank, and the objectives for the game where to score VP's mucho.  A destroyed unit would yield 1 point, a fallen general 5 (and that last one would become very important in the end).



The battle began with the Southern cavalry under JEB Stuart deploying deep and opposing Richard, and it was here that the first fire was done.  But one of the cavalry officers, Col Jenkins, had wandered to close and was shot from his horse, becoming the first commander (and in hindsight, only) to fall.




Slowly but surely, the centre of the line came together with their opponents, and battle was joined along this line as well as the North took position behind a fence.  On the opposing side was my personal goal: the southern Irish regiment.  I had declared it a personal goal at the beginning of the game that those blokes would be my prime target, and once I got in position I poured fire in them.




My most "direct" opponent, Dave, started pulling up all his regiments as my Irish regiments stacked behind each other to fill gaps in the line.  Reynold's in the meantime started pulling his troops away from the frontline to reorganise and redeploy deeper, but this did put an awful lot of pressure on the front troops of myself and Richard due to being concentrated on, and we had to prserve what we could.


I did manage to shoot out the southern irish in the meantime, who routed from the field of battle... personal goal secured.

As a heavy firefight broke out in the center, first myself and a turn afterwards Dave, broke out from the light covers we had to close to a few inches from each other.  Fire became lethal, and against all odds I only lost two more regiments defending the fence, while the first one that had moved up had been shot apart as well.  In return, except the southern irish, he also lost two regiments, so this whole section of the battlefield held out without one or the other yielding a bonus of VP's to the other side with a 3 - 3 balance.



The battle ended around then, having played a dozen turns, and personally I was glad it did. The south would have broken through where I stood, at best I could have bought one, maximum two, more turns to hold them off and splitting our force in two as I was facing by this time 7 regiments with only my 1.5 intact remaining ones...

But it was a victory for the Union, and if you look at the score total of the day, you see why Jenkins became so important when he fell that early in the game...

A great and fun day for sure, and next time there is talks of expanding it to a whole weekend instead...

Side Events!

But the battle wasn't the only thing going on that day at the club.  There also was a Bring and Sell where old figures could exchange hands and find new homes.  I obtained "a few" items for my 40k collection, which you will see in my Haul Report the coming weekend, but it was a massive stack for very few euro's...


Arno ran a demo of BattleCry, to stay in the setting, to introduce people to the club, the game and the era.

And of course thanks to the lovely girls manning our kitchen and bar during the day, so that we didn't had to die of thirst on this rather hot, 30 degrees summer day...

And now, let's prepare for the next mega game on the agenda I'll be battling in, the Viking Invasion in october.

zondag 27 mei 2018

TSA 40k Megagame 60.000 points!!!!

Today it was time for an annual tradition, the Warhammer 40k megabattle organised by Jo.

No less then 60.000 points where put on the table, as the Imperium (oddly enough led by a T`au Commander) faced off the forces of Darkness under the supreme command of Lucius the Eternal (aka me).

My orders where simple: shoot everything until it was killed, to go for the points.

And so the huge battlefield was ready to be manned, and people started putting down their forces... including 4 extra knights for the Imperium (a scenario benefit), and fortifications for Chaos (same).






Deployment

The above video shows the whole table as the armies (minus deep strikers and the likes) where deployed on the table.

Chaos

Anchoring our far left flank was my force of Emperor's Children, joined by Nemesis and his Death Guard.


Next in line, Jurgen with his Tyranids and Vincent with his Orks.


Then we had Svenn with his Death Guard, flanked by Cedric and his Khorne Daemon force.


Tom VR brought Nurgle Daemons to the battlefield, sided by Mike and his Ork horde.


The end of the line was held by Christophe with his Death Guard and Dimitri with his Genestealer Cult.

Imperium

On their far left, Jo fielded Ulthwe Eldar alongside T`au commanded by Ivan.


Michel put his Space Marines alongside David's, their Supreme Commander, T`au.

Next to them, Tom J and Peter put down the Custodes and a Guard Tank Battalion.

Heikki and his Mechanicum and Marc with his Imperial Guard / Space Marine force then came in the line.

Finally, Tom DG had his Guard deployed alongside Vincent's Space Wolves, directly facing me and Nemesis.

And then the battle for the first turn began.  David and me both rolled 2,s, then followed by a 2 for me and a 4 for them.  So the Imperium would begin, ouchies... was it not for a nonchalant hand throw for seizing the Initiative... and coming up a 6!  Swaffelen!!!!

Turn 1









The Chaos forces, aka the defenders, rushed forward (bar le moi of course).  Now of course, playing and such a huge table I can`t make a detailed report of all the things going on everywhere, but I`m putting down some moments of every turn.

The tyranids stormed forward, falling just short of the Imperial gunline awaiting them...


Khorne troops start to make amok in the enemy tank company

One big mek looking for a fight


Turn 2



















After suffering casualties in the first turn, both forces prepare for the charges that are starting to happen left and right, while reserves start appearing on the field of battle


My demon princess rushed forward, slaughtering some Primaris before consolidating into the Space Wolves lord on the mountain.

The Mechanicus prepare to receive an Ork bunch of hooligans.

Tau encircle some poxwalkers

 A Nurgle Knight overlooks the field of battle


Turn 3






After two rounds of taking heavy losses, the Chaos forces are starting to grab points back (the Space Wolves lost the most points in one turn during the game, with 81 in this round, though some high scores of 75 and 64 did follow later on).

The Ork walord challenges the Space Marines to try and get `im

Turn 4









This round saw the first of the armies being totally annihilated, in the form of the Space Wolves.  Later that turn, the Khorne force would follow suit, while one Tau army, the Genestealer Cult, both the Orks and the Tyranids afterwards held on only by the skin of their teeth (one Tau player would end the battle with only a single commander left).  Bjorn the Fellhanded has the dubious honour of being the only "named character" on the Imperial side to fall, while Kharn the Betrayer went down at the side of Chaos.

The Custodes start clearing the walkways to an objective.

Some old geezer looks amazed in finding out there are games out there not called Dux Britanniarum x-D

Turn 5














Turn 5 and actually Chaos, for whom it looked very grim, started hitting back hard.  To little too late it turned out in the end, but with our forces now starting to deplete the Imperials, points where raking in.  On my flank, this was helped by the destruction of the Space Wolves, as we could now start focussing on the tanks facing us and Russes where blown to pieces...

The Lone surviving T`au commander

Lucius personally commandeers one of the defence turrets.  This was his farewell game, as now I`m no longer obliged to take the moron to the field, something I did all year as to `cement` his role of Supreme Commander, but I really don`t like playing with him.


Eyecandy



Just for the fun, some of the lovely units on the table.  I understand not everyone gets his armies painted or like doing it per se, but all in all the ratio of painted vs unpainted was more or less okay on this battle.

The Result

And so the battle ended.  In the above video you can see the result, a close (13 VP) win for the Imperium... if only that 6th turn had been rolled for (we closed after the base 5 as it was nearing 18hrs and it all had to be cleaned up still).

Congratulations in some way to the Imperium, and thanks Jo for organising this great event once again.

It is all for fun after all!