Well, not only has the Painting Challenge deflation set in this month, the fact I got back to my job half of april cut into the painting time as well.
And as such, I didn`t paint those big amounts of figures, ticking off at 19 models.
The most urgent entry this month, as they where needed on the battlefield a forthnight after receiving them, have been this "half box" of Gripping Beast cavalry for my Dux force.
I also painted up two more of the Crisis figures, in the forms of the Belgian kings Leopold II and Albert I.
But that`s about it for the "must do's", in between, some odds and ends where finished, being a 28mm Violin Player, the remainder of the 15mm dwarf cultists from the challenge, the test model for my Blood Bowl team and a Champion for a fresh squad of Emperor's Children marines... yeah I know, just a small amount of models indeed.
Oh, and some gaming essentials in the form of 9 more movement trays... with 50 ordered now for "traying" all my forces xD
Well, that`s it for this month. In the coming 31 days, my goal will be (well, it`s a bit of a must) to paint two full 20 man regiments of ACW Union for the megagame beginning of June, but that will probably be about it again as well.
Tonight at TSA, Jo hosted the fourth and final scenario that will influence the big battle at the end of may.
And then this scenario will decide who will be the defender and who the attacker, but more on that at the end...
Both sides deployed their forces, and unfortunatly there was a Shadowsword on the opposing side, who would become a major nuisance.
My painted Knights, the Slaaneshi Penetratus Intensio and because I needed a second one, a Castigator in the form of the Gundam Impulse, buddied up with Nemesis's Death Guard and Iron Warriors knights.
Unfortunatly, the large table would mean most Knights close combat weapons would be useless compared to the heavy guns going round...
And then the mayhem began... Impulse advanced forward at top speed, while Penetratus together with nemesis's Knights caused the first casualty of the battle, one of Ivan`s knights.
Unfortunatly (we used a card draw system to appoint the turn every time, with each player getting a card and then when the corresponding one came up it was his turn to move and do things with his models), Nemesis soon after became the first player to be completely knocked out of the game as his two Knights got burned to a crisp by the 'Sword.
Impulse reached the Shadowsword, and survived the overwatch fire (whoch could easily have killed it), only to rip it down in one go to 3 wounds.
Impulse overwatched the Sword to death after being shot down to one wound and he rolled a 2 for his explosion roll from 3 inch away, so Impulse survived. But his effort to reach Ivan's other knight went down in burning flames due to overwatch himself. Chaos was starting to get mounting losses now, and the scenerio win was slipping away as we did not enough damage in return.
Ivan`s second Knight went into a standoff with Intensio now, but with only two turns on the clock and the battle lost, I decided caution is the better idea and went into cover in some ruins.
The Imperium really tossed everything into the lone Knight, and in the fourth turn Jurgen`s and Dimitri`s last Knights fell, making him the only Chaos model standing.
But then my usual luck kicked in, and I prognosed I would survive the battle with one wound remaining. I went first in the turn but couldn`t finish off Ivan`s knight, but then as fire poured in and most damage was saved... I ended the battle last man standing with one wound remaining indeed.
Chaos had lost, and now we should have to roll to see who would be the attacker and who the defender. But David, the Imperial supreme commander, and me tossed it on an agreement. We chose to reverse the "preferred" roles for both sides, so in the big battle the Imperials will become the attacker, and the defenders will be Chaos.
We also divided the table teams for that battle as such, but note that Ruben due to exams will be replaced by Dimitri on table 3, so the pairings are as followed:
One more month to go guys to paint your forces for that extra eye-candy on the huge battle!
Well, I did manage to do some painting while adjusting to the new RL...
By painting like an hour every evening that I am home.
Even though nothing got finished, I completed the paint works on 8 out of 20 of the Union troops, they just need a basing and varnishing now, but I really have to step up a tick on them, because more need to get done before the Big Battle in June...
A range of 28mm and 54mm pin up models produced by polish company Wargamer Games Studio LTD (the guys from the 15mm By Fire and Sword range) that I backed on Kickstarter, I'm opening the sets and making short unbox video's on them.
The first one I'm taking a look at is the KS Exclusive version of Lagertha, the lovely main lady of the Vikings television series.
Last campaign month, Richard invaded my lands in an effort to burn down my watchtower, as could be read HERE.
While he was unsuccesfull and suffered heavy losses that battle, this month it was time for me to return the favour and I set out to raid one of his farms.
The scenario allowed me a double move towards his village, while his full force bar his archer would come on in turn 1, the archers themselves arriving one turn later. My troops moved full force towards his farming hamlet of course.
His forces arrived, and seeing the two warrior units approaching the village, my lord formed all the men around him into a shieldwall, to deter any offensive actions from my opponent.
His cavalry was at 23 inch of mine, and so I thought I was charge safe. Richard played a Bounding Leap, Carpe Diem and Hero of the Age, so at 4d6 + 8 I suddenly feared for my horses. But his roll totalled 22, falling an inch short and a point blank response charge thundered into his line.
I played a Carpe Diem, Hero of the Age and Strong Arm and the resulting crash into his cavalry costed me 1 elite rider versus 3 warriors of his, 2 elites AND a wound on his noble. His force promptly broke without even a second round, and lost the amphora, to ride off never to be seen.
Unfortunatly, now I fell one inch short of pursuit, or I could have taken out his remaining elites with the Lord and Champion.
His other forces dully retreated of the board now, though his archers shot down one of my warriors... but so did long range fire of mine on his horse cavalry.
In the meantime, my troops ransacked the village and collected all the loot there was to be had, as his cavalry and characters fled for their lives as mine was slowly recovering from shock and could charge them the next turn.
But he escaped, and after the dust settled and the points where tallied, I scored a +5 victory, granting me another 2 warriors. Unfortunatly, that meant my 8 strong units now split up into three units of 6 each, not the most wanted result to be honest...
My talents where finally spend as well, as a Wicca joined my forces and she brought a magical sword for my lord (giving him +1 d6 in combat from now on), as well as an Armoury Shoppe that was erected in one of my provinces. ironically, I know stand alone at the top of the prestige table of the campaign so far... not bad for someone almost knocked out in the very first battle. Just another raid to survive in a few weeks, and then all my Levy return, boosting my force with another mighty three units...
Something small and inbetween I painted up this week, is this marine squad officer. While a regular space marine, I went for the pre-heresy purple of the Emperor's Children, in order to vary my squads some more as I mix pre- and post-heresy schemes throughout my entire army.
This guy as such will get a full unit of 10 with him to go into war with, no idea what loadout though on heavy and special weapon, but I`m leaning to make this third standard squad of my force more anti monster and tank geared with lascannon and meltagun probably. Oh well, we`ll see how they end up, won`t we...