woensdag 8 juli 2020

M1 Abrams vs T-72 Ural - Steven J. Zaloga

Part of the digital free downloads Osprey Publishing ran during the Covid-19 pandemic, this book takes a look at the two main battle tanks during Operation Desert Storm 1991.

While not my area of gaming intrest though, it was free, and I like to read, so hence...

While the Cold War never turned hot to compare NATO tanks vs Warsaw Pact ones, this conflict might have been a (poor) surrogate.  Granted, the russian tanks weren't the most modern and the Iraqi crews probably not as good, but it gives some indication on how tanktech stood at that time.  Though as many Cold War era tankbattles showed, crew accounts for a LOT.

In Desert Storm, the americans also had the added benefit of gun-fire control, allowing often to see, fire and hit first.  Technologically speaking, the Abrams wasn't the "better" tank per se in design, but was the more modern one.  But the american crews where professionals, while the Iraqi where mass conscripts in a generation older tank... and that is where the big onesidedness of the Desert Storm tank battles came from.

Actually an intresting book, and I picked up a thing or two.  Yet, I still ain't convinced this is a period I want to go wargame, it just doesn't appeal to me.

No romance of history involved as I saw this war everyday on the news?

dinsdag 7 juli 2020

My AHPC 10 Treasure arrived: Thanks Ray!

The past week a lovely little parcel arrived at my doorstep, and contained the figure I earned by completing the Treasure Island map on this year's AHPC.

The model was donated and painted by "floppy unformed tricornes" Ray from the Don't Throw a 1 blog, make sure to check it out, his current Haitian Revolution looks fantastic.

And so I did a true unboxing of the little parcel, as can be seen on this video clip.

The model took his rightful place on my memorabilia shelf.

Thanks for the figure Ray, it's a great one!

maandag 6 juli 2020

Project Far Side: update 2

So we are a few weeks further down the road of this insane project since my last update, and let's see how it has been turning out.

For one, the printbed on the Ender 3 has been changed, so that is already a handy thing.  The fact I needed to reslice all my gcode's for the higher required bed temperature on the other hand was, well, less of a fun moment.

But the line is running again, and while buildings have been churning out, painting has been going on as well, and I got another nice selection of "mix and match" ready this fortnight, good for 36 scenery pieces of all sorts.

For Tattooine, dwellings have been churned out:

While the Necron Jungle planet has seen a fair amount of foliage added:

But I've been busy on the two larger planned ones as well, the epic table:

And the generic sci-fi one:

Now, for the coming weeks, I`m going to be "focussing" on a table in particular, in order to have one completely ready (or as good as) by the time the clubhouse re-opens, and I can get some games in.

See you all next update!

zondag 5 juli 2020

Chaos Hell Talons

Some much needed air support for my FWC Marine Corps aka Emperor's Children has arrived.

The models are 3D printed, and take the look of the Forge World full scale Hell Talon fighters for the Heretic Astartes.

Now, these where ordered at my go to guy long before I had my own printer, but the files are from Thingiverse and I think they are still on there after that website's "soft reboot" with it's update.

The models where then painted in the hefty pink and black colourscheme and ready to take the skies next time I go to the fields of battle in the Azmodov 7 campaign against Nemesis.

Just don`t know if that will be for this year...

zaterdag 4 juli 2020

The Haul Report 236

And so we enter july, with already the first pieces of loot coming in

From eBay, my other two sets of 1/300 trees also arrived, to bring some variety in the planned forests.

The next acquirement this week is another book from Awesome Books, the first one of the series that the excellent The Expanse is based upon.

I also received my download for WSS 109, the first issue of my digital subscription.

Of course, printing work on Project Far Side continued as well this week.

More 3d stuff, as the final entries for the Corsairs terrain where uploaded to the Dark Realms Patreon this month.

I must say this was my last month of supporting the Patreon for now, as I have enough backlog to print from him for now.

On the Painting Desk 150: Mudcakes

Well, it is a messy job, and I`m looking at other ways atm to build a lot of forests.

But that was the main job I was doing this week, though truth be told I didn`t do much at all on the non-Project Far Side level.

I have no idea what the next week will bring on this front, or in the regular painting schedule, but we keep soldiering onwards :-)

vrijdag 3 juli 2020

Wargames, Soldiers & Strategy 109

Well, time to take a look at WSS109, as I recently received my digital copy.  

You see, with 9th edition 40k announced, I gave up on Games Workshop, and as such on White Dwarf.  But I "need" a monthly dose of reading, and after weighing all the options, I decided to take a digital subscription to WSS.  I will be using my old WD format of putting articles that especially intrest me in bold.

And yes, I know it's bi-monthly actually...

Guy Bowers kicks off in the editorial by telling us it's an experiment: instead of their usual magazine dedicated around a central conflict, they went to a location instead: Afghanistan.  And then build the magazine around this theme.

The first article is the Miniature Reviews section, a hefty selection but nothing that particularly catches my intrest though.

In The Gaming Life, Rick Priestley takes a look at how times have been changing.

Pavlov's House is a scenario for second world war Stalingrad in Bolt Action.

Next we have a scenario for the Battle of Bremule, set in 1119 and putting the Norman successor forces against each other.

Tabletop Tactics presents us with a mini-campaign set in WW, but can be adapted to any period according to author Henry Hyde.

And then we come to the theme of the month, Afghanistan, graveyard of Empires.  Starting out by looking at all the armies that failed there over the course of history in this gateway country between Europe, India and China.

First up is Alexander the Great as he crosses the land of bones.

We then go to 1880, with the Battle of Maiwand in the second Anglo-Afghan war.

In 1919; the Magutsabad Incident took place, as Afghan forces invaded British territory.

Of course, for people my age, we all know the conflict with the Russians during the Cold War (hmmm, Hind's) and this is where the theme carries us next.

In the Venom of the Cobra, the magazine helps you through building Afghan forces for the various conflicts above, and where to get suitable models from.

The Bravery is a look at a diorama made for the Battle of Khandahar in 1880.

The Irregular takes a look at umpiring Kriegsspiel, and how it can be played even over the internet possibly.

In the Hobby section, they talk about creating slot together scenery, and how to paint a Dwarven army in 28mm.

The Let's Play is Infamy, Infamy - the newest set of TFL and if you follow Facebook a little, also the source of huge discussion between TMP and, well, a lot of people.

Game reviews are published for Mortem et Gloriam (now produced by The Plastic Soldier Company), HG Wells Little Wars, Rangers of Shadow Deep: Across the Wastes and Blitzkrieg.

Book reviews are then handled, before going to the Parting Shots about Wargames revolutions.

Okay, so perhaps not the best issue for me personally, though I will read everything, as there is *zilch* about era's that I fancy personally.  Surely I dabble outside my "between two civil wars" period of intrest (aka, anything from ECW to ACW) but nothing in here that catches a spark of "I must go play that period".

However... next time the theme is right up my alley, as the AWI is then the centrepoint, so expect a lot more bold marked articles then!

donderdag 2 juli 2020

Altar of Freedom

A ruleset I heared a lot of good things about, Altar of Freedom is written for 6mm ACW gaming and uses the "Polemos" style basing of 60x30mm for basing.

Now, if you are into micromanaging or detailed regimental level action, you can stop here already because this ruleset is developped for those wanting to play the role of an army commander and fight the whole battle of Shiloh on a 4x4 table.

In this role, your job is to maneuver your brigades (the smallest unit size in the rules, and one base strong) and divisions into the right positions, and preferably at the right time, to swing the battle in your favor.  Due to the brigade being the smallest unit, you won't need an huge collection to start playing some of the scenarios, as some of the historical OOB's even take only about a dozen of mixed sorts (infantry, cavalry and artillery, and one or two generals, like Second Kernstown).  For the rest, the game uses a d6 for the combats, and depending the scenario a d10, d20 or the likes for something called the Turn Clock, on which more later.

As one base represents one brigade, the number of actual models on it doesn't matter, but units will get a strength modifier ranging from -3 to +3 to show in what shape they where during the scenario.  The same goes for the generals, their traits and priority points can differ seriously from one game to the next, as it takes into account a variety of factors that presented themselves at that time.  Oh, and you don't need to track casualties; a unit is either fighting, or has broken and fled the table, so that's no bookkeeping required.

For unit types, you have the usual suspects: Infantry, Cavalry and Artillery, as well as Generals. Only the "top" of the chain of command generals are represented, not the divisional level ones, and they each have to have an HQ stand as well. This is a bit of a special thingy for the rules, as this is where any broken troops might rally to.

Going to the rules themselves, whom are about 20 pages, you first bid for each of your divisions in Priority Points.  The division that has the highest score moves first (and for that matter, shoots, fights, etc).  Once done, the next highest goes and so forth, but there is a catch.  The players also bid to control the Turn Clock, a dice that is modified after every division has taken it's actions, and when it reaches 0 the turn ends.  This is quite a nifty way imho to represent the ebb and flow of a battle.

Shooting ranges are really short, at 2" for example for infantry, as ACW battles often involved ,oving close to each other, unleash a few volleys, and hope to drive the opponent off.  The morale, turn clock and scenario combination will rarely, if not ever, see an army destroyed to the last man.  In the end phase your generals move, troops check to rally, recover fatigue... and the bidding starts again.

This is as such, and correctly, a moving game, not a shoot fest like for example Warhammer 40k...

Following the core rules, the appendixes add the fun stuff.  Personality Traits are bonusses (or penalties!) your generals have, at that given time during a scenario.  These can vary for the same general from scenario to scenario to represent how they fared on that day in history.  We also get some design philosphies and thoughts on converting to bigger scales, as well as a (very redundantly added) points system.  You'll see, the author isn't a fan of it, and rightly so.

The next part are the starter scenarios and OOB's for them, giving you a variation of battles in different sizes and number of players they are designed for, and gives and idea of how long a game will last.  There are scenario packs for sale on their website, and I'll buy them one of these days once I liquidated some more larger scale stuff for hobby funds.

A great looking ruleset, and one I look forward to to play at the club one of the coming months.  I already got an opponent, now to paint up my army!

woensdag 1 juli 2020

Painting Tutorial: Simple Tatooine round house

Well, time for something rather new on this blog, and a direct result from Project Far Side: an actual painting tutorial.

Now, I'm not by far the greatest painter, I`m just a fast painter that can turn out things to an okay level for the tabletop, and that is fine by me.

So for this first time, I`m showing off how I painted (and will be painting a lot more) of small scale round houses in a Tatooine style.  People who follow this page, will have seen the house already made and printed for Star Wars Legion scale during the past AHPC HERE.

The model is a 3d printed file from Thingiverse, and I resliced it to 20%, aka a good downscale ratio for 6mm scenery originating from at first 30mm.

Once printed, I do not use a primer or undercoat on the models, as PLA really absorbs paint well, so I could start out with the first basecolour from the get go.

So without further ado, here is the modest tutorial:

A simple paintjob that does a great job to add terrain to your Star Wars / Science Fiction table for gaming, especially if you print a heap of them to get some fast progress.

Warmuster issue 1 - Summer 2009

In a bit of flashback reviewing, I'm tackling Warmuster issue 1 today.

Now, this magazine is over 11 years old, but it can be freely downloaded from the internet.  I came across it by accident earlier this week while looking for fanzines of all sorts to read, as I didn't know about it before.

Co-created by Lex van Rooy, a dutchman I had the pleasure of meeting over a decade ago in the convention circuit, this was a fun thing to see.  I knew he worked back then on the "Warmaster Trial Armies" volume of unofficial forces for the game, but never knew there was an accompanying fanzine.

So let's jump in and see what we had missed out on!

The theme of the magazine is "modelling Fantasy armies", and it is basically one glorious showcase for tiny 10mm forces, created for the Trial Armies book.  This means a lot of full colour eye candy, but also some in progress shots of models being sculpted especially for that goal.

The first force we encounter is a fantastic Dogs of War force, including pikemen, birdmen, Voland's Venators... truly a magnificent sight to behold.

But here are so many more eye candy articles and armies in the 17 page publication, like the Ogre Kingdoms, Albion, Goblins, Daemon Hosts, Wood Elves, Bretonnia,...

It certainly is a good magazine to get from the Warmaster community website, where the game (like epic on NetEpic) is held alive...

dinsdag 30 juni 2020

Lord Ipsqueek's Adventures: family trip

Hello beloved followers of the adventures in my young life.

I know it took a wee bit longer then usual before I wrote to you again, but I have been visiting all my families the past week, and it was so tiring and busy I fell asleep playing... I mean typing!

But it have been very cool ans awesome weeks indeed!  Let me start out by telling you something spectacular: last week when I went to visit the mall, I saw my first explosion in real life!

But there are some nicer things that went on as well, like mommy and daddy dressing up my room with these awesome posters!

But fieldtrips, as I went to visit both my godfather AND godmother, and brought a late birthday gift for Auntie Shefaly as I couldn`t see her before due to the nasty Covid-19 virus.

The rest of the week was calm, though I apparently gave daddy a stomach ache by watching this cool coloured cartoon called Knights of the Zodiac.  I just don`t know why he was constantly moaning and groaning though...

I also made a new friend, who I can see in the window in daddy's selfproclaimed "Interstellar Junkyard".

But now, it's time to take a good rest, because me, mommy and daddy are preparing for something really big next weekend...

I`ll make sure to tell all about it afterwards, so keep an eye on this place!