Posts tonen met het label white dwarf. Alle posts tonen
Posts tonen met het label white dwarf. Alle posts tonen

vrijdag 16 januari 2026

White Dwarf 480

 
 Time to have another look at an issue of the Games Workshop in home magazine, White Dwarf.
 

At the beginning of the year, at the Aalst Underworlds tournament, I obtained a nice stack of older magazines for nought, and been flicking through them on and off.
 
Now, let's have a look through it after reading them, and have some opinions.  I do say, I am not into the whole 40k universe thing for years, so those won't be getting to much attention on my part for the reading, but the things that caught my intrest I read of course. 
 
Now, this edition looks very promising, as the cover says it's all about skirmish games: Warcry and Kill Team, the former picking my intrest!
 

So after the usual community stuff and an article about the fact if there are uberhaubt good guys in 40k, we dive in at first with the 40k setting articles.  The first is for Flashpoint Nephilim, bringing the Rising Tomb campaign for bringing the battles to dormant Necron cities.  Kill Team engage kicks off a series of five players and their journey into the 40k skirmish games.  More Kill Team is included with articles about scenario's and how to assemble your operatives teams, including a paint guide.
 

And then we move to the Mortal Realms, with Flashpoint Clash as the Stormcasts take on the Orruk Warclans.  Flashpoint Rondhol also begins as a Waagh is setting out, bringing background material.  Rules of Engagement looks into the pitched battle general versus casual commander state of a player.  We then dive into the Gnarlwood as we come to the Warcry articles, and what can be expected. A big painting gallery of Underworlds warbands is also in this magazine, before we get painting tips on Teclis himself.  

The battle report this issue is for Horus Heresy, as a colossal battle between the Dark Angels and the Death Guard is shown, as well as some Black Library material featuring none other then the White Dwarf himself.
 
Surely an intresting issue, and I loved the Warcry and Underworlds contents in this one.
 
 
 
 

donderdag 4 december 2025

White Dwarf 495

 
 Time to have another look at an issue of the Games Workshop in home magazine, White Dwarf.
 
At the beginning of the year, at the Aalst Underworlds tournament, I obtained a nice stack of older magazines for nought, and been flicking through them on and off.
 

Now, let's have a look through it after reading them, and have some opinions.  I do say, I am not into the whole 40k universe thing for years, so those won't be getting to much attention on my part for the reading, but the things that caught my intrest I read of course. 
 
A nice mean looking Tyranid on the cover, as the fourth Tyranid war has arrived.
 
After passing through the community pages, Worlds of Warhammer tells us where the languages of the AoS factions come from.  As we enter the Bunker, the Slidecrown Sundering campaign continues, together with the usual scenarios of the month.  Kill Team gets a special set of rules, and cards that are included, about jungle warfare.
 

It begins with Age of Sigmar this month, and the battleplan for the Slidecrown campaign together with a set of narrative scenarios.  Next, we take a look at the magics of both Order and Destruction, while the Dawnbringer Crusade arrives in Warcry with new Cities of Sigmar rules.
 

Jumping to 40k, after the instalment of A Tale of Four Warlords, and some boarding action material, we turn to the cover material.  The Fourth Tyranid War as arrived, and a lot of lore and a look back at the beasties through the ages is presented.  A painting gallery of Space Marines follows after the tons of Tyranid material, as is a set of diorama's.  Finally, some Necromunda material as the oldest of enemies, House Goliath and House Orlock, face off against each other.
 
Unfortunatly, barely anything picked an intrest from my part this volume, except for the Slidecrown scenario of the month... guess that happens with monthly magazines after all.
 
 

donderdag 20 november 2025

White Dwarf 489

 
 Time to have another look at an issue of the Games Workshop in home magazine, White Dwarf.
 

At the beginning of the year, at the Aalst Underworlds tournament, I obtained a nice stack of older magazines for nought, and been flicking through them on and off.
 
Now, let's have a look through it after reading them, and have some opinions.  I do say, I am not into the whole 40k universe thing for years, so those won't be getting to much attention on my part for the reading, but the things that caught my intrest I read of course. 
 
With a lumbering Son of Behemath on the cover, the maine title promises us a battle report and siege rules, nice!
 
After a community section and a silly article on how to pronounce 40k names, we dive as such headfirst into the Age of Sigmar setting.
 

Flashpoint Rondhol is the setting, as the Great Stomp reaches the walls of Everquake City.  This brings along a set of battleplans including underground fighting using Warcry rules in the battlereport.  Next we get a guide on building fortress walls, and a second battlereport, this time the actual besiegment of the walls, a 6 player multi-player game.  
More Warcry is featured next, with an article and rules for the Soulblight Gravelords.
 

We then turn to the 40k setting, with the Tale of Four Warlords, before going back to the Herald of Misery series, and rules for Corrupted Bulkheads, whom are included on the issues cardboard inserts.  More material on boarding actions is then spread over a variety of articles, before having a look at the Dark Angels.  Kill Team has a large lore section this issue, together with a scenario based on it.
 
We then get some Horus Heresy material on the Vindicator line breaker tanks, together with three scenario's for it, as well as some more Black Library material on the White Dwarf.
 
So yes, this was a fun issue with the fantasy material in it, and those underground battling rules for Warcry seem great fun.
 
 
 

donderdag 6 november 2025

White Dwarf 473

 
 Time to have another look at an issue of the Games Workshop in home magazine, White Dwarf.
 

At the beginning of the year, at the Aalst Underworlds tournament, I obtained a nice stack of older magazines for nought, and been flicking through them on and off.
 
Now, let's have a look through it after reading them, and have some opinions.  I do say, I am not into the whole 40k universe thing for years, so those won't be getting to much attention on my part for the reading, but the things that caught my intrest I read of course. 
 

After a community section with an awesome Smaug, we dive into the Mortal Realms first with a look at the Bright City.  Ironically when looking at these older images, the next update is an update on the no longer existing Beasts of Chaos for the game, as they have been transferred back to The Old World in the time that passed.  This also brings along a battle report for the update, before we go to an instalment of Tale of Four Gamers.  
Warcry received rules in this issue as well, for gaming in Thondia.
 

Next we move to the 40k section, starting with a battle report, before we get more material for Flashpoint Nachmund and an index article on the Aeldari with some additional rules for them.  A gallery on the massive knights is then shared with the readers.
 
For Underworlds some rules are there to play over relics, while Adeptus Titanicus features material for honour banners.
 
So an average magazine on the level of picking my intrests, though it is fun to read back on games that have evolved ever since.
 
 

maandag 20 oktober 2025

White Dwarf 491

 
 Time to have another look at an issue of the Games Workshop in home magazine, White Dwarf.
 

At the beginning of the year, at the Aalst Underworlds tournament, I obtained a nice stack of older magazines for nought, and been flicking through them on and off.
 
Now, let's have a look through it after reading them, and have some opinions.  I do say, I am not into the whole 40k universe thing for years, so those won't be getting to much attention on my part for the reading, but the things that caught my intrest I read of course. 
 
This issue's cover is all about the Tau and inspiration for their septs. 
 
First of all the community pages, before Worlds of Warhammer takes us to how collections come into being.  The Bunker talks Combat Patrol league's this month apart from the usual scenarios and paint guides, but also a set of rules for Warhammer Underworlds.
 

The first section this issue is for Age of Sigmar, kicking off with some Lore, and hor Lore influences the rules when they are written.  An in-depth look is made then at the Seraphon, as well as the Harbinger models.  For Warcry, they took a look at the Royal Beastflayers and the Questor Soulsworn with additional material and scenarios.  
 

Moving to the 40k part next, and a Tale of Four Warlords update.  We then arrive at the coverstory, with some paint schemes for of the Septs.  Some more lore on various Space Marines, about inductees from the chapters.
 
More on the Blood Bowls Forge bowl is next, together with a short story from Black Library, and that rounds out the issue.
 
The Underworlds rules looked fun, but all in all not really an issue I was very wild about.
 
 

dinsdag 7 oktober 2025

White Dwarf 490

 
 Time to have another look at an issue of the Games Workshop in home magazine, White Dwarf.
 

At the beginning of the year, at the Aalst Underworlds tournament, I obtained a nice stack of older magazines for nought, and been flicking through them on and off.
 
Now, let's have a look through it after reading them, and have some opinions.  I do say, I am not into the whole 40k universe thing for years, so those won't be getting to much attention on my part for the reading, but the things that caught my intrest I read of course. 
 

And this "enveloppe packed" issue contains the first appearance of The Bunker, a series I came to like a lot as it presents special monthly scenarios for not only the main games, but at times also for the other games they produce, including nice cardboard inserts with them.
 
So after the community pages and a look at iconic characters from the history of Games Workshop's 40k setting, the inaugral Bunker episode kicks off.  This article explains mostly what this is all about, but also gives said scenarios mentioned above, including Warcry material.
 

We move to the far, grim future for the 40k section of the magazine.  This starts with a look at how 10th edition was designed, and how Leviathan came to be. including a battle report putting the Space Marines against the Tyranids.
 

Next we get into the Mortal Realms, with the Tale of Four Warlords and the changes that happened to their armies during the past period.  A guide on the Sylvaneth is also presented, including various paint schemes.  Underworlds receives some attention with Rivals decks suited for the Gnarlwood warbands from first edition.
 
Necromunda is featured before we go to the Forge Bowl, some good Blood Bowl material on the studio league that is being played, before rounding out the issue with some Grombrindal story material.
 
So, the arrival of the Bunker series makes this a must have issue, and the Blood Bowl material was a nice touch, so not a bad issue at all!
 
 

donderdag 25 september 2025

White Dwarf 488

 
 Time to have another look at an issue of the Games Workshop in home magazine, White Dwarf.
 

At the beginning of the year, at the Aalst Underworlds tournament, I obtained a nice stack of older magazines for nought, and been flicking through them on and off.
 
Now, let's have a look through it after reading them, and have some opinions.  I do say, I am not into the whole 40k universe thing for years, so those won't be getting to much attention on my part for the reading, but the things that caught my intrest I read of course. 
 
The cover brings an Ultramarine psyker to the fore, as this volume will contain the final instalment of the Herald of Misery flashpoint, based around boarding actions.
 

Going through the community pages, the first article we get is about online narrative campaigns, before diving into the 40k section.  After a first look at how maps are made in the studio, there is an article on the return of Lion El'Jonson as well as Commander Dante.  
We then move to the coverstory, with the final part of the Herald of Mysery flashpoint, including unstable structure tiles, whom are also included with the magazine insert pages.  A lot of scenarios are presented, before a battle report around the setting is fought out.
Next, a Blood Angel paint guide is presented, complete with a large gallery of armies.
 

Moving on to the Mortal Realms, and kicking off with an article on narrative gaming,  we go back to Flashpoint Rondhol for the next instalment in the campaign.  An article about illustrating the Sons of Behemat is then presented, before a Flashpoint Clash puts Ogors against the Daughters of Khaine.  Warcry sees an article on two warbands, being the Claws of Karanak and the Askurgan Trueblades with a lot of additional material.
 
Necromunda sees the next instalment of their Two Tunnels campaign as a piece of Black Library fiction rounds out the issue.
 
The Warcry and the Clash where intresting reads in an otherwise not to spectacular issue, but can't have it all in the end...
 
 

donderdag 11 september 2025

White Dwarf 494

 
 Time to have another look at an issue of the Games Workshop in home magazine, White Dwarf.
 
At the beginning of the year, at the Aalst Underworlds tournament, I obtained a nice stack of older magazines for nought, and been flicking through them on and off.
 

Now, let's have a look through it after reading them, and have some opinions.  I do say, I am not into the whole 40k universe thing for years, so those won't be getting to much attention on my part for the reading, but the things that caught my intrest I read of course. 
 
The cover features a space marine, and a show off the freebies included with this "enveloppe packed" issue.
 
So we first get the community material, and then we get the Bunker section with special scenarios for the Slidercrown Campaign, suitable for both Warcry and Age of Sigmar, and how it is going in the studio campaign.  Next we also have the scenario's of the month for both 40k and AoS, but also a new Warhammer Quest: Cursed City scenario.  Other material includes for example an article of mastering the shooting phase in 40k.
 

Moving on to the dedicated section for 40k, starting with the Raptors for background and rules.  A battle report is played out between the Death Guard and the Blood Angels, as next the Eavy Metal team tackles Aeldari Corsairs.
 

Moving to the Age of Sigmar, we first get a battlepack for the Slidecrown campaign for small-scale battles with a lot of scenario's.  Next we go to the Tales of Four Gamers and see how their armies are evolving, together with some paint schedule recipies they used.  A battlepack generator is also included in the Mortal Realms section to bring variety to the games.  
After getting some lore and background articles, we move to Warcry to bring four warbands from Underworlds Nethermaze to the game, very intresting article I must say.
 
Legion Imperialis is featured with an article on the Founding Legions, before going to the Underhive for an in-house war at House Escher.
 
This was an intresting issue, as I like the Slidecrown articles, even though we now moved to another edition.  But nothing stops you from hauling over campaign settings to a new edition after all... and the Underworlds warbands are always fun to use in other games.
 
 

donderdag 31 juli 2025

White Dwarf 485

 
 Time to have another look at an issue of the Games Workshop in home magazine, White Dwarf.
 
At the beginning of the year, at the Aalst Underworlds tournament, I obtained a nice stack of older magazines for nought, and been flicking through them on and off.
 
Now, let's have a look through it after reading them, and have some opinions.  I do say, I am not into the whole 40k universe thing for years, so those won't be getting to much attention on my part for the reading, but the things that caught my intrest I read of course. 
 

A Khorne Berzerker graces the cover, as they star in a battle report to liberate Kharn himself.   
 
And so we first kick of with the community articles as usual, before World of Warhammer tells about setting scenery in your games.
 

And then we go to the Mortal Realms at first, with Flashpoint Rondhol and more rules for this campaign.  We then get a look at Gods and Monsters in a showcase.  Rules of Engagement takes a look at playing two player campaigns and the charms this brings along, before we get a fun article of Warcry to bring Gloomspite Gitz to the system, including Bladeborn rules for Grinkrank's Looncourt from Underworlds into the fold and with all their needed cards included.  Glory Points look at the formats in Underworlds (well, still the first edition back then), as we get then a look at a Tale of 4 Warlords over the years. 


Moving on to the 40k setting, more material is included for the Arks of Omen setting and the Herald of Misery flashpoint as such.  This includes a big lot of scenario's, and thoughts on playing Boarding Patrol games.  This leads to the battle report from the cover as Imperial forces try to hold off the crazed followers of Khorne.  The magazine also includes the first part of a new Necromunda campaign, the Aranthian Succession, together with a painting gallery of the models in the range.
 
So no, not really a magazine down my alley, even though the Warcry stuff was fun, but not my army that I'm playing.
 
 
 
 

donderdag 10 juli 2025

White Dwarf 483

 
 Time to have another look at an issue of the Games Workshop in home magazine, White Dwarf.
 
At the beginning of the year, at the Aalst Underworlds tournament, I obtained a nice stack of older magazines for nought, and been flicking through them on and off.
 

 
Now, let's have a look through it after reading them, and have some opinions.  I do say, I am not into the whole 40k universe thing for years, so those won't be getting to much attention on my part for the reading, but the things that caught my intrest I read of course. 
 
And the cover shows a League of Votann warrior, as a battle report featuring the space dwarfs is the main headliner.  Yet after the usual community articles, we travel first to Age of Sigmar with a sort of an army selector to help you pick a force that might suit you best.  I still say though, play what you love the look off, not what you think will help your winning chances...
 

It starts off with Flashpoint Rondhol, where Stormcasts will be put against Orruk's as a Waaagh forms, adding a lot of backgorund material for the Flashpoint.  New campaign rules are included for this Flashpoint of course.  In Rules of Emgagement it is about rulestesting, before we get a look at an army of ice themed fyreslayers.  
 
A Warcry article features new material and background for one of the initial warbands, the Corvus Cabal, including quests and the likes.  More Nemesis pointers are then included for deckbuilding in Warhammer Underworlds.
 

Then we move to the 41st millenium for the next big section of the magazine.  Starting with an article of Heroes and Villains in the setting, and paint guides for them.  In the battle report, it is all about tanks, trucks and aliens in a mining setting, with the tiles included in the magazine's inserts.  Maugan Ra is the centre of a painting article, before Flashpoint Nephilim gets some more material including rules to battle inside a Necron tomb.  Kill Team is up with the Engage campaign at the studio, while Horus Heresy gets some attention with bombardment scenario rules and a painting showcase of the Primarchs.
 
So, an issue with nothing that really picked my intrest this time, but heck, it was free...
 
 

woensdag 25 juni 2025

White Dwarf 484

 Time to have another look at an issue of the Games Workshop in home magazine, White Dwarf.
 

At the beginning of the year, at the Aalst Underworlds tournament, I obtained a nice stack of older magazines for nought, and been flicking through them on and off.
 
Now, let's have a look through it after reading them, and have some opinions.  I do say, I am not into the whole 40k universe thing for years, so those won't be getting to much attention on my part for the reading, but the things that caught my intrest I read of course. 

The cover shows a Chaos Marine, with the big title for the issue being rules to play Boarding Actions through a space hulk.
 
Starting out with the regular community pages, the first article tells about what it is to be a human in the Imperium.  The Arks of Omen was a new thing back then, and as such background to how it came to be is provided in the next article.
 

Next we get a Flashpoint rule set, Herald of Misery.  This is the first set of rules for the Ark boarding action missions, and the rules to play it out are also included in the next article in the magazine.  Tiles are included for use in the game as well, together with a set of mission briefings, force organisations and a battle report between Orks and Thousand Sons using Kill Team.  A lot more Kill Team is added to the whole volume about boarding actions as such, as the game of course lends itself to such small scale games.
 
But then we move to the Mortal Realms, which tickles my intrest more... because Fantasy gaming.
 
It begins with a Flashpoint Flash which gives a mini-campaign for the Gloomspite Gitz against the Skaven as they battle it our inside the underground warrens.
 

Flashpoint Rondhol features the Stormcast Eternals facing off a beginning of a Waaagh, before we go back to some painting guides for character models.  And then it is a nice juicy article for me, as Warriors of the Depths features new quests, rewards and lore for the Idoneth Deepkin in Warcry.
 
An article for deckbuilding in Underworlds is included, tailored towards the grots warbands, before we go to Middle-earth for a scenario of skirmishes in Osgiliath, together with a battle report between Gondor and Mordor forces.
 
So we conclude this issue, and it has some intrest for me with the Idoneth and the MESBG articles, so not to bad at all considering the heap of game systems and armies they produce.

donderdag 17 april 2025

White Dwarf 492

 Recently I gained a set of White Dwarfs for free, so what better time to have a look at them sporadically.
 

 
Surely, they are a bit older, but it is often fun still to read the articles.
 
Though to be honest, I skipped most of the sci-fi stuff, for some reason, and even with Emperor's Children just appearing again, I can't get my engines fired back on for the 40k setting.  I tried and I failed...
 
The magazine starts with the usual columns, reader's galleries and Worlds of Warhammer, which this time takes a look at the Free Cities.
 
The fun stuff generally, aka The Bunker articles and scenarios, contain the openings of an Age of Sigmar campaign, a Combat Patrol league, and the monthly scenarios where the card inserts are included for as usual.  The Basic Training article this month is all about moving your miniatures, and the advantages that brings along.
 

 
We get a paint tutorial on Aegis walls and a club news article, before going to an article about the creation of Combat Patrol.  Tyranid  lore is presented, before the Eavy Metal team tackles their historic enemies, the Terminators, and some fiction of Black Templars coming under attack by the beasties.
 
In the battle report this month, which also is 40k, Orks and Astra Militarum face off in a Combat Patrol encounter.
 
The Age of Sigmar section starts with an update for the Tale of Four Gamers, before there is lore on the most foul and debased fortresses in the Mortal Realms, and some fiction with a big angry Orruk.
 

 
Friends in Need details rules to play multiplayer games of Age of Sigmar, together with battleplans.  And then we move to Warcry for the Wyrdhollow Bladeborn rules, aka the Underworlds warbands of Ephilim and Domitan.  Talking Underworlds, Glory Points gives pointers for building a Nemesis deck for Skabbik's.
 
The next game system to receive some love is Horus Heresy, before going to a report of the Succession campaign in Necromunda.  Finally some Black Library fiction rounds out the magazine.
 
So, not the most spectacular issue for me personally, I mostly read the Warcry article and the Necromunda campaign update, but that was about it that caught my eye in this issue... but hey, don't look a given horse in the mouth!

woensdag 5 februari 2025

White Dwarf 493

 Time to have a look at that venerable of hobby magazines: the White Dwarf, and it is issue 493 (which I received for free) on the menu this time.



Now, this is already rather old, and before the new edition of Age of Sigmar, so some things might no longer be relevant, yet still fun to flick through and look at some of the eye-candy.

Funny thing though, there is a Tyranid on the cover, yet the main title is about a narrative campaign for Age of Sigmar...

After the regular opening articles (the Editorial, Contact and the likes), we start with an exploration of the Realm of Aqshy in Age of Sigmar, and how it isn't all about fire and flame on that plane of existence.  We move into the Bunker pages then, where the origin of the narrative campaign is explained, and the monthly Bunker challenges are laid down, before getting the full campaign rules.

We also get the special scenarios of the month for Warhammer 40k, Age of Sigmar and a set of rules for WarCry, the Sundered Scales.  Some Basic Training follwos, before we go and paint some Tyranid critters.



As we then enter the Age of Sigmar section of the magazine, we get more expanded rules for the campaign touched on in the Bunker section, with the battleplans and all.  We then get a short story of Callis and Toll, before we reach the most fun article for myself, about Idoneth Deepkin conclaves with a lot of eye candy.



Courage and Cruelty bring two new warbands to Warcry, with the Kruleboyz and Flameseekers.  It of course comes with full Quests and all for both of them, as well as all the necessary tables to include them into narrative campaigns.

 

Jumping into the grim future of Warhammer 40k, we begin with the Tale of Four Warlords as armies are being expanded upon.  We then get some rules for the Tome Keepers chapter of Space Marines, before having a look at the background of Space Marine jumppacks.




The battle report for this issue is for Legions Imperalis, the new "epic" of the GW universe (now bring back Warmaster!)  and then some rules for Horus Heresy crossover campaigns to tie in with the setting.

The magazine is then rounded out with some Horror fiction, and a look what goes on Inside the Studio.

Not a bad issue, but personally there wasn't to much in there for me.  The Idoneth article for some inspiration, and the Warcry Sundered Scales stood out a bit for me to be honest.



woensdag 18 maart 2020

White Dwarf 451 February 2020

With previews all over the internet, from Warhammer Community to YouTube, it thought it opportune to no longer do a "first sight" review of the magazine the weekend I actually bought it, but instead move to a review once I read it.


So yeah, that might mean it is quit a bit later then usual...

In this months magazine, we get a whole new batch of new rules, but also some (for me) very intresting articles, so in hindsight I thought it a good issue this time round.


The "headliner" as seen on the coverpicture as such is a new Tome Celestial, detailing the Orruks of Da Ironsunz, 'ardest of all the Ironjawz clans and the warscrolls needed to field this force.  This is of course accompanied by the necessary paint guides and lore pieces, and makes a strong article.


It isn't the only set of fantasy rules though this month around, as for the WarCry skirmish game, all the rules are there to field the Fyreslayers in search of Ur Gold in the Eight Points.  So if axe wielding, semi-naked and crazed manes of red hair are your thing...


In the "margin articles" for fantasy, we get an awesomely painted force of Sylvaneth on display, as well as a very intresting Rules of Engagement article on how to build a (competitive) army and the things you should ponder when preparing for an event.

Moving to the Warhammer 40k section, I must admit I didn`t really spend that much attention to it, bar perhaps the Realms of Chaos painting article, even though it was all about Nurgle this time.


You see, with the gazillions of errata and add-ons that appeared for 40k over the past year, my love for that game has really fazed out, as I even struggle at home to get my League force for the club painted up.  Perhaps the most intresting piece was the final instalment of the Warlords of Vigilus series, and the accompanying final battle report.  And I must say, the winners of the challenge weren't the ones I expected...


Further articles include a few pieces of lore (including one hinting at a future BFG re-release again) and the Echoes of the Warp talking of course about the Space Marines.


The "strength" for me in this issue though are the Specialist game articles.  Not only are we treated to two excellent articles for Warhammer Underworlds, namely the first one talking about how to look at the "meta" of the game, but also a tactica article on the two recently released warbands, Hrothgorn's Mantrappers and The Wurmspat.


The other article that really caught my fancy was of course the Middle-Earth one, in which we get a tactica to use the King of the Dead and his army of Oathbreakers in the MESBG game.


The magazine is rounded out with some new rules to use an Eversor assassin in Blackstone fortress, and then some more painting and hobby articles, like on aircraft markings for Aeronautica and and interview with author James Swallow, writer of the classic Sisters of Battle novel Faith and Fury.


So a good magazine for sure this month, and I had some good reading in it.