Yes, succes, I got the game at last to the club, as I was going to explain some tips and tricks to Tom (the AoS sensei at the club) for competitive Underworlds gaming now that we got him hooked.
And also Wouter and Philip, two members of the Antwerp community (and both now of the club as well) joined as well this evening to have some try-outs for the Halle tournament next weekend.
Elathain's Soulraid versus The Emberwatch
So, settling down at the table, I went to play Tom first as such who brought the Emberwatch and his very first Nemesis brew, made from Countdown to Cataclysm and Blazing Assault.
Both bands deployed, ready to battle it out!
The Idoneth immediately took the fight to the opponent, attacking Farasa.
But soon the Stormcasts started to mingle on the side of the board, and the aelves had to hold on for dear life until reinforcements arrived.
Elathain himself joined the fray, and damage was divided over the whole warband opposing them.
Farasa sneaked to the back, eager to grab the Aqua Ghyranis token.
Which she duly did, after Duinclaw had failed to take her down. The first round ended as such at 6-6 both.
Now inspired, the Soulraid went on the all-out offensive, with Ardorn being taken down by a well placed riptide harpoon to the head.
Farasa soon followed for a trip to the reforging, leaving only Yurik to be taken care off.
The crossbowman tried to get away, but the Idoneth, like the rush of the tides, kept following him to take him out.
But Yurik telported to the other side, killing Spinefin along the way.
But the Soulraid now had a solid 15-9 lead going into the final turn, and could start consolidating.
Elathain came over, and reaped the soul from the Stormcast who had put down Tammael first.
This resulted in the thrall ressurecting on my half though... and cementing a 20-12 victory for the Idoneth as a result.
Elathain's Soulraid vs The Emberwatch
Time for a rematch, but not really. I tuned his deck a bit for some more consistency, while trying out a highly experimental deck myself that I actually made for Hrothgorn (but had forgotten to bring his fighter cards, doh!).
Both warbands deployed, the Emberwatch cluttering together again on a single flank, protecting their Aqua Ghyranis.
In my well known fashion, the Soulraid immediatly got stuck in, as a big fight erupted in the center.
Tammael was put down however, as Ardorn still had something to settle with him from a previous encouter and wanted to prevent a harpoon to the face again.
Spinefin however managed to push Farasa to the edge, which would allow me to score Pinned. Of all brave warriors in the band to do so...
But the Emberwatch has scored swiftly, and Ardorn teleported away, leaving the Emberwatch with a 4-7 lead after the first round.
Beginning the second turn, Elathain went over to the opposing leader, taking him down in a swift stroke.
And resulting in Tammael reappearing in my half!
But then a series of bad defence rolls began on my part, with poor Duinclaw falling first.
Soon after, aided by upgrades and warscroll abilities, followed by Fuirann, which was a big bummer for my battleplan at that moment and probably would cost me the game.
Two brave Idoneth and a fish now faced two of Sigmar's finest, even though some minor damage was done to both the armoured warriors so far.
Tammael dispatched Yurik, but Farasa had other plans.
She lured Tammael over in melee range...
... and the thrall was downed a second time this game, leaving the Stormcasts still in the lead with 11-13.
The final round began, with Elathain far out of position to attack Farasa.
Both sides moved, trying to avoid combat though for the not so noble Emberwatch assassin, and in the end the game ended with an 11-14 defeat for the Idoneth Deepkin.
So, conclusion? This deck didn't work for the Soulraid, who with their minion pushes and Tammael's charge bonus tend to lean forwards. But I am not unhappy at all with the build, and am going to run Cyreni's Razors with it next time, a band with reach and of course Hammertide which can play the waiting game better... and that might work better with the Hunting Grounds part of the deck.
Elathain's Soulraid vs The Sons of Velmorn
For the final game of the evening, it was back to the deck for the tournament next week, and faced Philip and his Sons of Velmorn, running Blazing Assault with Deadly Synergies.
His deployment left one of his minions isolated, while Elathain was far enough to the back to outpace him should he advance his way.
As is almost tradition, I kicked off with a wild charge by Tammael, who made short work of Thain.
But using some boosted movement, Jedran did reach Elathain, wounding him gravely, as Tammael sidestepped off the objective to allow Fuirann to go in and delve.
Elathain was under pressure at the end of the round, and the Sons managed to Unite while Duinclaw was still en route to help his master.
But the Sons had failed to score anything though, resulting in a 7-0 lead for the Soulraid after the first round.
Going in the second round, Elathain managed to become united, and a Great Fortitude and a Healing Potion later was in a good position. Jedran missed him, before being taken down by the Ill-Fated.
Helmar was taken down, but Thain was raised again by his father.
The Soulraid now started closing in on the leader of the Sons though, readying themselves to pounce.
In the meantime, Fuirann had sneaked onto the Aqua Ghyranis in the backfield of the Sons playing field thanks to her Duellist upgrade, even though Thain managed to reduce damage.
But still the Sons hadn't been able to score anything, even with Blazing Assault, and the result was 14-0 after the second round.
In the third round, Thain did the unthinkable and managed to score Get Stuck In, even though he failed to do any harm...
Tammael though took down Morlak himself, leaving only a vunerable Thain on the field now.
Yeah, it was one of those games where you can toss around upgrades just because you can...
Spinefin moved next to Thain, because I didn't want to kill him in my last activation though, allowing me to score Inevitable Outcome instead and get some glory of the raised skeleton warrior.
But the outcome was inevitable, as the Soulraid scored a massive 21-1 victory over the wights...
So this was sort of a non-game, with the Sons missing about every roll they needed to take, both in offense and defence. Helped by the fact I could pick them off piecemeal, negating their synergies bonus, helped as well, but they never managed to make a fist this game...
But, all in all, I think my deck is ready for next week, with two victories that each clocked the 20 glory point minimal. Guess that solves the slow scoring issues I had with the first build for them, where it tended to stall, as Pillage gave more points per minion then Emberstone did.
Now to keep the momentum at the club going and make this a regular thing to play like, once a month or so?