zondag 19 mei 2013

The 10th Platinum: Megamind

Two platinums in half a week, we're on a roll here, and the investments of playing storylines, then revisit seems to be starting to slowly pay off.



With this funny little game, achieving platinum isn't that hard, just finish the storyline, and see you don't get killed in any boss-fights, and you'll grab it in a single playthrough.

Bar that, THQ 'movie license' games aren't never to hard to platinum because of, well, three reasons:


1. They are kids games based on Disney and Pixar movies.  You don't want unreachable goals to turn away your younger gamer nor games that last half a year to finish the story lines.

2. Their games are never hard, just sheer irritating in controls.  Though this one is at least better then Kung Fu Panda 2 was, no glitches, only the second storyline is a bit hard to jump over sinking crates with the not so responsive, and non decently turnable cameraviews.

3. It was Andy's very first platinum, so it couldn't be hard teeheeeheeee.



All in all, it's an enjoyable game with the typical Megamind oneliner humour and wordplays between himself and Minion.

Easy as One, Deux, Trois...

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