The latest instalment of the race of "friendly neighbourhood blue aliens", the T'au Empire is back to shoot up all your plans.
Because more even then in their Index list, their firepower has increased a LOT.
Most heavy weapons now have more shots, the basic pulse rifle remain impressive at S5 range 30, and all those markerlights can really ruin your day.
The Codex follows all the regular books, starting first with the fluff of the race in general. And they have mastered a (sort of) warp drive now, bringing their Fifth Sphere of Expansion outside their neighbouring systems. It does work different from other races, hopping along as it may, as their first experiment went... well... a "little" wrong. Basically blowing a hole into reality, but details...
After all this, we get the fluff and roles of every unit in the book, elaborating on their battlefield roles and ways of fighting (fluff wise), as well as the usually gorgeous painted models galleries.
The third part of the book is the one you need to game: the rules and datasheets, as well as the special rules, traits etc...
The army itself looks rock solid, and while I haven`t faced them yet in 8th edition, I must say those two big suits, the Stormsurge and the Riptide, aren`t happy prospects to look forward to facing...
Oh well, at least I don`t have to focus on outgunning them I`d say...
Warhammer Quest: Cursed City Hostiles - Corpse Rats, Gnawbone Stray, and
Diregoyles.
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I finished up a few more items needed to play Warhammer Quest: Cursed City
this weekend.
Corpse Rats, Gnawbone Stray, and Diregoyles
Corpse Rats are a...
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