Time to read up some more on various magazines, and today I finished the first volume of Spellcaster, a magazine dedicated to Frostgrave.
A dedicated, high quality magazine, this covers a few optional rules to try out in your games of Frostgrave.
The editorial, bu the game's creator Joseph A. McCullough, tells how this magazine is a sort of a bouncing block for ideas that hadn,t made it in the various expansions so far. The first set of rules is for the use of blackpowder weapons in the setting of the frozen city and on the Ghost Archipelago. It also features a range of different weapon types, from pistols to blunderbusses, as well as upgrades like craftmanship or special bullets, together with three blackpowder toting henchmen and their stats.
In Alone in the Crypt, you control a single soldier that has to make his way out of a crypt he accidentally stumbled into, like when pillaging for example. It is made to be used with dungeon tiles, and your hero comes with a set of special items to try and make it out. Now the race is on to try and find the way out before he is overwhelmed by the undead living in there.
The follozing article details the use of horses in the game, with the benefits, but also the drawbacks in and postgame these sturdy mounts bring with them. The rules span then how to fight from horseback, and how mounting and dismounting is handled.
Next up, the Knightly Orders enter the frozen city, to flesh out those Knights and Templars you have in your lists. A variety of orders is presented, granting additional rules depending to which one they belong.
The final section is a three scenario campaign, Catacombs of the Evrenbright, which was written specifically for Adepticon, namely Green Shadows, Phantasmic Spheres and The Howling Cages.
And that's it for this first issue, which has some good reading material in it (yup, one blunderbuss wielding Chaos Dwarf coming to my solo campaign when I start it up!) and definitly worth to get if you love the game.
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