Thorin, Noshi and Moeke are off to Mallorca, so what does a man alone at home have to do between shifts?
Right, game like hell!
And to that end, I met up with Thibaud, who joined our Underworlds community the week I started night shifts, and as such I had never played against beforehand. It's always great to play new people and observe their playstyle!
For the first game, my Cyreni's Razors using Countdown to Cataclysm / Wrack and Ruin took on his Thundrik Profiteers using Emberstone Sentinels / Pillage and Plunder.
I deployed Cyreni off to the side from the others, as I aimed to go after his smaller ones initially for some quick glory grabbing.
However, things didn't really took off smoothly, and I opted instead to go and secure objectives for my needed points.
I quickly overwhelmed the treasure tokens, as the Duardin slowly advanced, making use of the fact I literally was twice as fast when uninspired.
As such, I could take what I needed while Cephanyr infiltrated his half, but missed his attack on Khazgan, while Garodd escaped a similar fate.
But the first round ended and I had a 5-2 lead so that was fine in my book.
In the beginning of the second turn, Cephanyr was quick to fall to the Duardin.
Both the thralls started to mob up on the balloon corps member, and using Confusion to swap Alathyrr with Khazgan, leaving him vunerable but pushing him straight into Cyreni's Hammertide path, something Thibaud didn't notice.
Alathyrr, who was already gravely wounded, was taken down by Thundrik himself in the meantime, but he had served his purpose.
The waves of the Hammertide washed over the field, and Khazgan was duly taken out.
This left a close 11 to 10 on the board, as the duardin managed to score Strip the Realm as a result.
Going in the third turn, Cyreni withdrew from the center where the duardin where now gathering around their leader.
She finally took down Garodd after I don't know how many attacks this game, but more importantly denied my opponent of scoring some cards.
With Spread Havov the only card scored by both players combined in the end phase, the battle came to an end, as he had moved one of his duardin to deny Stay Close.
But it was enough, and the Razors scored a 15-13 victory against the Profiteers!
So as we had time, we moved on to a second game, and this time I took my Myari's Purifiers with Emberstone Sentinel / Blazing Assault up against Zikkit's Tunnelpack, who brought Countdown to Cataclysm coupled to Wrack and Ruin.
I deployed in a split formation, my offensive warriors to one side and my defensive to the other to maximise the target prioritising.
But things quickly went haywire, as I couldn't seem to hit with my 2 hammer attacks, and Senaela was quickly taken down by Rittak in his doomwheel.
Ailenn took revenge though, striking down none other then Zikkit himself and leaving the rats leaderless... and a decent combat model was out of my way.
As I went second, I had the last activation and this managed me to obtain both Hold Treasure token objectives, but a bolt from Myari pushed Nitch of his objective and into an edge hex, denying him a score of 4 glory from what he had in hand.
As a result, I was at a 5-1 lead due to denying him the glory, giving me a good advantage even though my band had already suffered from poor defence rolls.
The skaven went first, and wounded Myari gravely with another charge from the doomwheel. I took better safe then sound, and brought the vunerable leader back to the edge of the board, where he was safe from Skaven charges and would be a pain for his Stay Close.
The skaven started cluttering near the center, throwing missiles at Bahannar instead.
My warband was now gravely wounded, especially after TikTik detonated himself, wounding Ailenn for two. bahannar had received Great Fortitude, so I had 3 aelves on 2 wounds each now, versus a healthy Rittak also with Great Fortitude and a mildly wounded Krittatok.
But it was enough to keep, and slightly expand, my lead, with 10-5 on the scoreboard now.
In the final turn, the Skaven again went first, and Krittatok blew himself up, taking Bahannar with him in the explosion.
Myari, using Wings of War, infiltrated into the Skaven half for seemingly no reason...
... and while it cost him his life, the doomwheel had taken the bait and moved back into it's own territory as I had 2 surges in hand to score in enemy territory.
Unfortunatly, while I scored one of them, I didn't manage to push the doomwheel away to be able to score the second in one of the last activations, as doomwheel drill and elven sword clashed, neither managing to wound the other...
... but I did get Keep Chopping in the end as such, and a 13-11 victory went in the books for the Lumineth.
So, these where some very tense games, with an opponent who like me plays the denial game more then the own scoring game. I honestly admit I took home especially the first game pure on experience and oversight, when Cyreni managed to Hammertide the ballooneer out of the game. The second game saw some "god rolls" from both sides, as two voltron'ed opponents spend 5 activations in total on each other, and neither even getting a single wound... or be pushed away. You can as such imagine the amount of crits rolled in defences in that last round. Good fun!
I just hope my pointers on how to deckbuild and how to make the life of the Emberstone Sentinel deck harder won't come back to bite me...



































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