donderdag 14 augustus 2025

Warhammer Underworlds casual evening 13th of august 2025

 As the group set out tonight for some casual Underworlds and Spearhead gaming, I managed to join in for some games as I have holidays, huzzah!
 
And that also meant I could play more then a single game this time around!
 
I opted to debut my "Chaos Dwarf advance raiders" of Da Kunnin' Krew, on which I told some more yesterday.  The idea behind it and the very shaky deck I build for it can as such by found in that post, but needless to say I expected my behind to be handed over to me twicefold as I need to get used to the band, and a deck build with fluff instead of efficiency in mind.  But sometimes, it is just a fresh breath of NOT having to tune a deck to the finest.  
 

Beer and pretzel time, here we come! 
 

The first game put me against Wim with The Emberwatch, rocking the Blazing Asaault combined with Emberstone Sentinels.  
 


Both warbands deployed, and the Emberwatch immediatly went out the gates with Ardorn taking down Gikkit before the poor goblin well and truly knew it was game night.  
 

The Krew started to delve around, Torka not afraid of making his hands dirty.
 

The brute was assaulted by Farasa, as Krookgrin tried to kneecap Ardorn in return to no avail, Shank occupying himself with digging holes as well.
 

One thing with my deck combination, the board will be cluttered with a lot of tokens lol... as Mannok entered the fray, but missed.  
 

The first turn ended with a 5-6 lead for The Emberwatch, though I did manage to score Unrelenting Massacre in this first turn.
 

In an effort to push Ardorn of the objective he held, the Kunnin' Krew ganged up on the leader of the warband, wounding him and pushing him off, and as a result they all inspired.  
 

Using some sneaky tactics, the Krew started to relocate to the other side of the board, the Emberwatch trailing them however.
 

 The battle turned into something of a running game, but the Orruks somehow managed to keep missing their attacks and barely any damage was done against the well-armoured Storncast Eternals.
 

 This resulted in them extending their lead to 8 vs 10, but we where still holding on, that's something I guess...
 

 But that was soon to end, as Farasa knocked Mannok out of contention.  I really needed that first turn here to have a bit of a chance, but alas.
 

With Torka once more missing Yurik, this wasn't the way we where to go to push them off treasure tokens and score some objectives...
 

 And as a result, Torka was dispatched by the crossbow wielding warrior, the bolt striking him in the slid of his armour at the neck area.
 

Krookgrin saw his moment of heroics, as he was the center of attention, surrounded by The Emberwatch.  I guess they where looking for a good deal on some used, rusted down daggers or so?
 

Yet somehow the Hobgrot lived to tell the tale, but to no avail as Da Kunnin' Krew lost 11 to 17 against these mighty sacred warriors.
 

 So, holidays, and that means I got a second game in, and this would be against Wouter and The Emberwatch, running Reckless Fury with Coutndown to Cataclysm.  Seems the posterboys of the Embergard edition are everywhere these days.
 

They deployed all to one flank, as the treasure tokens where placed off to the right mostly, meaning it would become a huge scrapfest over on that side.
 

 And almost immediatly I lost my slugger, Torka, to the combined attacks of the Stormcasts, while having done no damage in return as he missed Farasa (this would become a thing in this game).
 

The Krew spread out, delving all over the place in order to be able to score Broken Prospects in the end phase.
 

Yet this also meant they became vunerable, and Gikkit was taken down by Farasa while trying to defend his feature token. 
 

The Emberwatch scored crazily this first round, taking a 5 to 10 lead after the opening blows had been struck.
 

 But then it was time for the first of six acts of Mannok the incompetent, who had Gloryseeker equipped but failed to find any.  He missed Farasa as he could have taken her out, and not inspiring as a result either.
 

 In the ensuing melee, Krookgrin was taken down by Yurik sadly.
 

Mannok then duly went on to miss Farasa again, who had received, oh irony, a damage from Krookgrin's dying Outburst.   Mannok attacked her again and, you guessed it, then missed Farasa with his two hammers.  Maybe I should have gone after the uninspired, vunerable Yurik I hear you say, but she was the bigger threat and if I would like, hit, would take her out in one go...
 

 But the game was going avalanche style downwards due to his misses, the Emberwatch now on a 7 to 20 lead.  I COULD swing it around still, he had 7 glory from his models on the table and I had 7 glory in hand, but then each and every attack would need to hit and both Farasa and Yurik taken down as good as immediatly...
 

But old Mannok proved why his overseers send him out in the wilds in the hope not to hear from him again, as he kept missing the Stormcasts, and was outshone by Shank who pushed Ardorn of the treasure with a simple net throw...
 

 And while Mannok eventually didn't, out of petty perhaps, fell to the blows of Farasa after having missed his attacks no less then 6 times (and by miss, really miss, he only had to make a save roll once which he duly did of course), Da Kunnin' Krew was obliterated by 10 to 22 by Sigmar's finest.  Ouch...
 
Well, that didn't go to well, yet somehow I was very happy with the outcomes.  Surely, I could have scored some more in the second game had Mannok decided to actually hit something, but would have lost still I think.  But in defeat, the best lessons are learned.
 
This deck for one is to learn the Pillage deck, one I never played actually before while it is so popular, and as the Blood of the Bull is said to work around delving, is a deck I want to try cards out from.  I already have some cards on the "must use" list, but also a nice stack on the "better burn them then sleeve" pile.
 
A second thing I took away from these games is that Pillage and Plunder paired with Reckless Fury works counterproductive.  On the one hand you want to just move and delve, but on the other hand you want to charge into the opposing half, but hauling stagger tokens along isn't that great for aggro play.  It gives you two angles, something I usually like, but they are not having any synergy though so not the best combo.
 
Added to the fact I opted, fluff wise, to take all cheap, preferably free, upgrades gave me a stack of not to handy, often doing more of the same, tools to boost my band with, and things like the charge token giver are great for Unrelenting Massacre, but quit useless for the rest though.
 
Dirty Tricks is good fun, but bar creating a comical, tension moment doesn't do that much, both time my opponents picked the right card and you need three in hand to be able to use it as well, so it tends to be early in a round and not at the crunch times at the end to try and score those bigger end of round objectives.
 
But, it was good fun, and some valuable information has been gained for Hashut's arrival to the Underworld.  Now to get these guys and this deck actually to the Mines of Alost half of september, in what will be a very laid back, stressless event for once.
 

And this evening took me over my year goal of playing at least 50 games (these where games 50 and 51), so to celebrate, it was time for a good chicken durum with garlic sauce! 
 
 
 
 
 
 

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