maandag 24 mei 2010

The Vault of Tandypolis

For the second part of the scenario, we decided to try something different. Using the old Legion of Steel cardboard corridor system, the vault was an erea to be explored in the old `Eye of the Master` rpg style, in that you can only see layouts that one of your models actually could see. Each square as such represented 1 inch of distance...

The forces started in three seperate rooms, with the canadians and italians combined in a single (very crowdy) room, especcially since the italian player (aka, moi) insisted to haul the liberated Professor`s Daughter from last week along. The goal was to work together to reach the objective, and then only ONE player could win it by standing on the objective marker and pass an easy Dare test.

There was a seperate homemade event table, and each door openend triggered an event that could bring in minions of the evil Necron lord...





The game started with a huge hilarity factor as the Germans opened up a door, encountered a few Scarab Swarms and due to being build for maximum shooting power and having lost their only cc character last week, are almost completely wiped out leaving only the companion with 1 wound and a single german trooper standing...




Under the wacthful gaze of both evil overlords, front to back Tomb Spyder and Necron Lord, the brave heroes advanced forward, front to back Team Canada, the Germans and the Spyrers... while the Italians of the SAC investigated their private stash.





As the teams advanced forward through the dungeons, more and more enemies where encountered, but apart from companions the losses where minimal.






The SAC then discovered the map showing the central room and where the touch stone to open it was located, and unlocked it immediatly. Now the race was on to secure the relic for the further benefit of the glorious Italian nation.
In the meantime, Hans finally managed to get near a Dare encounter himself. What followed isn`t caught on the security tapes, but we all had a great laugh (well, except the german perhaps...) as the Necromunda sniper dashed by and snatched it away under his nose... before blowing the last german`s brains all across the floor with his custom made sniper rifle.






The Necron Lord appeared in the room, and with a might roar Sasquatch bum rushed him, ready to tear him apart... and the Lord swiftly felled the Canadian superhero. Next up was the Syrer Leader, the Orrus. But only halfway across the room, the disruption rifle of the Lord ended the youngsters ambition of a glorious totem. Then... a shot sounded from an italian Caraco 1896 rifle from one of the Fucilieri and the Necron lord dropped stone dead to the floor. How`s that for an anti climatic battle..






Then, Tomb Spyder entered the fray... and failed to drag an Askari towards her and his doom, and was swiflty gunned down by the Canadians. The overlords didn`t make much of an impression here...




What happened next was a true bloodbath. Having two almost full strength firing lines in the room, the SAC held back and executed one after the other of the heroes to try and grab the objective or approach them, cleaning out the whole room and claiming the objective and the two part story victory for their own. It has to be said that both the Canadian companion and the Spyrer Malcadon managed to botch their easy Dare tests, and actually had the chance for glory...







The end result of two games was as we hoped, no matter how you gear up characters and give unlimited numbers allowed, the silly rifle armed companion, average statted guy is one of the best weapons in the game...

Avanti Savoia and glory to the SAC!

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