zaterdag 17 oktober 2020

The Haul Report 251

More Lord of the Rings goodness this week, with the arrival of some parcels.

And what parcels it where indeed!

My order from Forge World arrived this week, containing a nice collection of Hobbits and, well, a blister of non Hobbits... 


More Lord of the Rings came through my regular eBay dealer.

Another eBay source yielded me 2 more Hobbit Militia.


I also did some printing, in the form of the obligatory movement trays and dungeon tiles, but also a few 50mm octagonal bases where printed, who will serve for MechaTop rebasing on my gasaphon models. 


So another good week this time round!

On the Painting Desk 165

Orktober is going perfect so far, with some Morannon orcs and Shagrat finished, the latter who will be appearing on this blog in a few days.

So we move onwards to the next unit on the planning, the classic metal Warg riders to give the Mordor forces some much needed fast moving flanking force.


Hopefully after those I`ll also manage to finish the last three items on my "to do" list for the event month, being some Orc Trackers, Gorbag and a big bunch of regular Mordor orcs... 

And some scenery work was done as well with Noshi.


Let's check back in a week to see if any progress was made!

vrijdag 16 oktober 2020

Morannon Orcs for Orktober

The third finished set for orktober, but unfortunatly this one is way smaller then I would have loved it to be.

With these five Morannon Orc warriors, I now painted up all of them that I have lying around, and not enough to my tastes.

 


At least two, and preferably 4 sprues should be scored over the coming months for them, in order to also make the variety of warriors without shield to a decent number, as I saw I'll need those for the Gondor at War scenarios.


But these are painted by the recipy of old, when I did the first heap about a year ago.  And as such will join the existing ranks and boost my Mordor force a bit.

Painting logs, they are a blessing...

donderdag 15 oktober 2020

Scouring of the Shire

The newest iteration of an old classic campaign book, this is a truly great looking volume if you ask me.


Coming between Gondor at War and War in Rohan, this second expansion turns the focus from mass battles to fun little fluffy skirmishes.


And comes supported by a truly awesome set of characters from Forge World.

Now, those that haven't read the books, the Scouring was the final battle of the Third Age of Middle-earth, as a powerbroken Saruman invaded the Shire while the rest of the world was fighting Sauron.  Bringing his industrialisation to the rural lands, he enslaved the agricultural Hobbits with the help of his strongmen, until Frodo, Samwise and especially Merry and Pippin returned and led their folk in rebellion.


The book starts as such with some history on the Shire, before it moves on to the mass of fun scenarios this contains.  Compared to other campaigns, this is a series of battles, often on a board as small as 2x2, with "armies" generally consisting of a dozen Hobbits or Ruffians a side, led by low power heroes.  Now, these heroes aren't that low powered if taken in these games, but in the big world out there with all the Aragorn's, Gothmog's and other Eomer's, they would probably be squatted aside like a fly.



Heck, even the grand finale, The Battle of Bywater (basically, the Pelennor Fields of this book), has only around 30 models a side...

After the scenarios comes of course the campaign setting itself, in which scenario's are linked and your results influence the other games.


Next up, we have "the armies" if you can call them that, with a ton of new or updated Hero profiles for both the plucky little warriors, as well as the Ruffians.  Following them are the Legendary Legions you can form from the forces featured in this book, and they honestly look great if you want to take a fun, yet more brave then smart, force to an event.  I'm actually seriously considering building a 400 or the likes force of Rufians just for that...



 A full section is then devoted to building your own Hobbit houses, because gaming in the Shire wouldn't be complete without that of course.


The Appendix of the book brings three more scenarios, based on historical events.  Of course, the Battle of the Greenfields is included, the moment in time where Bandobaras Took came to invent the game of golf as he pushed back an invasion force of orcs...


So a really great campaign book, and one me and Noshi will certainly game out (or even solo if fitting), because the tiny forces and not so mighty heroes make that there isn't that much of special rules and heroic abilities to remember during your battles.

And it makes for great introduction games in my opinion for new players as well, something I'll be actively doing once clublife can pick up in all normality... someday soon hopefully.

woensdag 14 oktober 2020

MechaTop

 It has been a while since I backed something on Kickstarter, but when this ruleset was announced, I just HAD to have it.


MechaTop is just what the title insinuates: a tabletop game for Mecha's.

And while there are a lot of statcards already for other franchises then Gundam, that was of course what I wanted to play.


The Kickstarter is set to be delivered in march 2021, but the PDF version of the rules was released to the backers a fortnight ago, and I went in and looked over the book.

But first things first, there is one thing I`ll be already changing in the rules.  Mecha's are placed on 150mm octaginal bases, but this is for the model kit sizes and the likes, so I`m going to go for 50mm sized ones, as that fits better for 1/400 scale of my Gaspaphon models.  And rebase the ones as such that I already have painted up on rectangular bases...


Handy tool, a 3D printer to churn out those bases... 

The first chapter is Enter the Cockpit, where one gets the base outlines of the game mechanics: your field of fire, how to read the statcards, what the buttons (which define your actions for the turn) are...

After that, we move to the core of the game, the Actions.  This is done by rolling a D6 for example when making an attack, and then looking on the table to the position of the used weapon (mounted on the frame, left handed, etc etc) to see what score is required.  Your opponent then rolls his defence dice, and so one gets to the result of damage that is being inflicted.  The rules also take a look at how various weapons can counteract which each other, like beams colliding while fired at each other.

 


Movement is decided by the type on the statcards, and the game lists a table for each scale as well, going from 1/48th to 1/400th and beyond, for example an Average mech will go 60cm (it also has inches by the way, so you can choose the metric system of your liking) at 1/48th scale, and 7.5 cm for that same mech in 1/400th scale.  Great thing!

Units can move forward in one of three arcs from your front line of sight, or directly backwards, so manoeuvring and covering your flanks is a thing in this game, adding some decent tactical and in advance thinking.

Other actions include changing or reloading weapons, or commanding remote controlled weapon systems like the fans of a NuGundam for example.

Some units also have special traits, that while not at all sure winners, can turn battles around.  There are passive traits, deployment traits, etc etc... and they can also influence the cost of your mecha's should you make custom ones.  It's big list, as it covers of course all the franchises.

 


The weapons table, like the movement, is split in scale and metric system.  For example, in the 1/400th that I`ll be gaming, Very Long Range comes down to 16 inch or 40 cm, so that makes it ideal in range to play on a 2 by 2, or 3 by 3, gaming mat surface like I have here at home for diner table games.  Even on a 2 by 2, your gun won`t cover the entire table as such!

Next, the different characteristics of the ranged weapons are explained, and the sort of damage that will be inflicted.  Structural damage is just that, damage to the shield and armour of your mecha.  You can also gain Collateral Damage, which depends on cards drawn what their effects are, and Stun damage which reduces the effictiveness of your pilot.  

Scenery of course plays a large roll in the game as well, as you can use it for cover, but it will also affect your aim and such.  They can be destroyed (agree with your opponent on this before the game).

 


Next to your suit, you will also have of course your pilot, who can be anywhere from a prodigy to a lowly grunt that can barely turn his machine on the spot.  The various pilot classes come with various skills that can be selected, making every pilot and machine combination different on the table.

With the game mechanics covered as such, the next section is the actual Game Turn.

Players select their units and pilots to an agreed points value, taking into account as well the rarity's of some machines, and cards like Twists that add a certain layer of suprise to the game.  

Players then go the various sequences of Instinct, Initiative, Unit Activations and Combat in order to try and take out the opponent's mechas.

The Game Modes are next on the list, containing as well rules for (huzzaaah!) Solo play, in which the opponents are controlled by an automatic system of either dice throwing or card drawing, whichever mode is preferred.  Tables are included to help control the enemy models and what their actions will be.

The other game modes range from the Standard Duel, which takes between 15 to 30 minutes with 2 players, up to campaign games that can last a whopping 240 minutes with teams of players.

Rounding out the rulebook comes all the material you need to build your own statcards for your favorite mechas, with points for about every weapon ever seen in the various franchises and the likes.

A great looking rulebook, I can`t wait to have a go at the rules using the Solo mode for now, at least until I can convert some of my gamer buddies of taking the plunge as well!



dinsdag 13 oktober 2020

Moria Dragon

The only thing Orktober that isn`t an orc, the Moria Dragon does of course feature in the Moria list as one of the bigger hitters amongst the tide of small warriors.


But it was finished this month due to a painting challenge over on Instagram, ran by Lady Khaine.


You see, Instagram has a great community for wargaming, but the majority of those present are all about Warhammer 40k.  So when the challenge was uttered for "Xenos and Mythical Monsters" I decided to jump on the bandwagon.  And what is more a creature of myth then a Dragon?


Even though I realised I wouldn`t probably even make it to the top-8 shoot-outs, that way I would at least have a dragon finished up.  And a heavy hitter it is, because this is the old metal version GW made, good enough to cave your opponent's skull in with should the battle not go your way.


As a Hero of Valour he can bring some Goblins along, and taking two of the permitted upgrades, being Fly (obviously) and Tough Hide (just a bit of the model inspired me, it's a metal hard as nails figure), this is a 350 points monster for the Moria hordes.


And perfect for the finale of the Battle Companies campaign that was featured in White Dwarf...

maandag 12 oktober 2020

Cursed

 Today I`m taking a look back at a Netflix Original series Noshi and me watched recently, the Arthurian legend based fantasy series Cursed.

Now, let's say it's VERY losely based, there is a bloke called Arthur in it and that is about how far it goes in a way.


Okay, that is perhaps a wee bit exaggerated, because Morganna, Gawain, some others and of course Merlin (say hello to Floki) are around as well, but that is about where the connection ends.  

The series tells the tale of how a Fey girl, Nimue, comes into possession of the Sword of the First Kings, a magical weapon whose holder can rule England.  With the Fey being hunted to extinction by the Red Paladins and their Crying Monk (okay, this guy I didn`t like, he is like a bargain store version of Kylo Ren, who was already a bargain store version of Darth Vader).  


She escapes and gathers together the survivors of the genocide, and starts creating a resistance to the Paladins together with some close friends, and her as the Queen of the Fey.  This results in political bickering, as various other factions, like King Pendragon and Cumber the Ice King also vie for the power of the sword, and will go to great lengths to obtain it.

Now, don`t get me wrong, this isn`t a bad series at all, it is just, well, not really vaguely resembling the Arthurian myths (of whatever kind you prefer yours), but it is a good fantasy series to watch over a weekend or so.

zondag 11 oktober 2020

The Haul Report 250: Leaving on a Quest

Nice stuff arrived this week as various mail orders fell on the doorstep.

And because it seems we are going towards a No Deal Brexit, and the added taxes and charges that'll bring along, this means I`ll be ordering a LOT the coming weeks.

First and formost of course, the brand new expansion for MESBG, Quest of the Ringbearer.


But my regular ebay source also scored me some various figures, including Angbor. 


Finally, I did do some printing as well.  As said before, this month it's all about movement trays and dungeon tiles...


That's it again for this week, next week I`m expecting, if the calendar wills it, something big... yet something small.

zaterdag 10 oktober 2020

On the Painting Desk 164

Orktober continues, but that is not all...

Noshi has found her mojo back a bit, and has started building the MDF kits I have lying around, starting with the Enchanted Well from the Frostgrave line.

 

I myself managed to finish quite some models as you could see on the blog the past week, and now am working on a small group of Morannon orcs, as well as some river scenery seen above.

A good and steady week of progress for sure, onwards to the halfway mark!