Spitewood is here, and as a result, so does Elathain now have a tournament legal warscroll a new.
So of course I immediately went to building a deck for him, which centered around the Ethersea Predators mechanic Deadly Synergies.
This new deck promotes "united" figures, aka models of your band being adjacent, so having the two minions around to try and do this is a good tool to help out and try to score some cards.
And as I had this one wednesday due to holidays to get out and grab some games, I hooked up with the Underworlds community in Outpost for some very first try-outs of the deck, warband and new board...
In game one, it was time for a Civil War, as I faced Cyreni's Razors from Nico using Raging Slayers with Wrack and Ruin! So crab will duel squid in the first game of Spitewood...
Both warbands deployed on the shiny new board, and ready to face each other.
With Spinefin immediately being Hammertided by Cyreni. Well, at least that is one activation he won't be using against my warband...
With Fuirann immediately going in deep, but missing Cyreni, Alathyrr closed in on Duinclaw.
Tammael joined Fuirann, and the united Aelves wounded the opposing leader, pushing her to the edge just in case he had Stay Close in hand for his end phase.
It soon became one big brawl in that corner of the board, with just about everyone joining in.
At the end of the first round, it was a 4-0 lead for the Soulraid though, with wounds all around both warbands and only poor Spinefin taken down so far.
Going into the second turn, the aloof Cyreni reminded Elathain of his nickname "the Ill-fated", something he didn't take in well and he smacked her to the floor.
Both sides stood off against each other, Tammael going to take objective four and threw his spear at the enemy.
But while he wounded Cephanyr, the squid moved forward, claiming the third objective and denying me Iron Grasp due to the use of Confusion.
At the end of the second round, the Soulraid still held a 7-5 lead but the Razors where starting to catch up.
As the third turn began, the big squid was pushed off the objective, while Fuirann pushed back Renglaith into the stagger hex.
But the Thrall moved along the fierce warrior, and managed to take down Elathain himself.
Cephanyr took off to the other side of the board, to be able to score some objectives on that side, while Fuirann consolidated onto objective four.
In it's final activation, Renglaith took objective three again, delving it upwards to the treasure side. But it was not enough, as the game ended at 10-10 but Fuirann holding the higher numbered token tossed the seashell in favour of the Soulraid, and netting their first victory in the new edition for me.
Now, as I said, I had holidays so I could get an additional game in, and I faced Wouter with Rippa's Snarlfangs, a warband I have never played against in all the years of Underworlds, and which brought Blazing Assault and Reckless Fury. So pure aggro it would be, let's see how we can hold out against those snarling wolves...
Rippa deployed all to one side, around it's Aqua Ghyranis token, as I opted for making two groups of fighters.
And immediately the wild riders raced forward, but Fuirann easily managed to hold her own against them.
When Mean-Eye failed to push Duinclaw of the objective, I could score Supremacy as early as turn one as I had the last activation.
And with not a single casualty as such on both sides, the first round ended on 4-4.
The second round began with the Soulraid taking the initiative in the kills, and they managed to bring Stabbit down.
The wolves dispersed as Tammael infiltrated their half, and Mean-Eye charged... Spinefin, missing the little fish.
But after two more volleys, he finally got him down, netting him 0 bounty. Okay then, your choice I guess...
As Rippa had moved back in, Duinclaw charged Mean-Eya but couldn't take the wolfrider down, though now all his remaining models where gravely wounded, but upgraded for additional protection.
The second round brought the Snarlfang's in the lead, with amongst others, he scored Unrelenting Massacre and took a 9-12 lead.
The third round saw the action moving to the furthest corner, with Tammael coming to Duinclaws aid.
On the other side though, Elathain took control of objective three...
... soon followed with Fuirann grabbing objective five in the last activation. And that allowed me to score some solid cards, hauling in a 15-13 victory against the wolfriders!
So, the conclusions after two games of Elathain?
1. The warband is of course less punchy then my previous exploits I took to events, and as a result more opponents linger longer on the field of battle. Though it must be said, I can of course "steer" the deck a more aggressive route like I did with Cyreni earlier this year, the build is made around Holding so I have to focus on that.
2. I think the key might be lying in actually getting TWO objectives in Neutral territory to get the ball rolling smoother, making Iron Grasp easier to score by having a side with a single token, and Fuirann is the perfect tool on either side of the board to go camp on it. The pushing minions also allow for sneaking on those in the middle for helping inscoring Supremacy.
3. People still seemed traumatised by the fish from edition 1, as they all went full for the little guy...
Will this band bring immediate success? Probably not, while I took home two wins, it where very closely fought, swingy outcomes. I will need to have full brainpower to pull of possible event wins with the band and deck as it stands now, but I will be taking it to Halle none the less as part of the learning curve, and use that event to fine-tune in order to go in swinging big time once 2026 is at the door.
Or at least, that's the plan...














































































