But heck, that's a personal gripe, so let's see what it brings... and it is including a list highly anticipated by the 40k community.
The book starts with an introduction and an explanation of ways to play 40k, the basic stuff really, but I will be going over the parts seperatly as such due to this.
Open Play
The way to play 40k on a basic bring along and plunk down manner, these often have the fun rules like last years build your own Land Raider. And this year, it continues in that manner.
First off there are rules for building your Looted Wagons again as in the old days, so Orc players can rejoice. The other entry is one to make your own Custom characters, so it's understandable that this is in this section to prevent matched play abuse.
Narrative Play
The story driven way of playing 40k, this is the way to go for those wanting to see their armies evolve and their tales made on the tabletop.
The first set of new rules for this are Battle Honours, rules to form units over the course of your battles into reknowned regiments.
The big entry in this section though is Cities of Death, which brings back cityfight rules with it's own Stratagems and missions to play .
Matched Play
The biggest section this year is the Matched Play one, not only with additions and corrections, but features three army lists as well.
But first we get a set of new missions for your glorious battles to be fought out.
The next section brings back another thing of old, namely terrain special rules for all the sets (well, most of them at least) of terrain GW lately released.
And then we come to the big one: the beta version of Codex Adepta Sororitas aka the Sisters of Battle. It's the try out version before their new range release somewhere this year with new models, and allows you to field your force with new stratagems, relics, all the units etc etc... though Saint Celestine is way to cheap...
The next army list is the polished up version of the Renegade Knights, and one handy for me, while the third army list is The Eight, the Tau battlesuit force of commander Farsight.
The Final part contains the updated points values and corrected datasheets for matched play, so nothing new there...
It's not a bad book at all, and it has gotten me think about some ideas for future games, especially on the Open Play parts...
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