vrijdag 21 februari 2025

Warhammer Underworlds solo: A Crushing Terror - Besieged: The Skinnerkin

 And so we come to the final scenario of A Crushing Terror for the Flesheater Court's kitchen crew, the Skinnerkin.

Can Gristla Tenderhook and her crazed butchers become the first of the warbands to complete all three scenarios succesfully, or will the mighty beast escape as it's layer is discovered and besieged!



Setting up the board, the Crusher deploys on the far edge of it's escape hex, the Skinnerkin placing themselves in it's path to stop it.




The opening hand is drawn, and we are ready to play out the scenario.



The Crusher immediatly makes a double move, stopping on top of an objective counter.



Using his crusher and his throw reactions, he inspires as he throws the objective to the nearest enemy, the poor Carnskyr.


Suprised by the sudden throw, the bat-beast is hit thanks to the Innate hammer success of the Inspired Fomoroid, taking two damage.



As the Fomoroid is within 4 hexes of it's escape, one of the Skinnerkin inspires, Kretch being as such the first one.




Aspiring Artisan is played in order to have full re-rolls on the next attack action, while The King Hungers grants two additional dice.



Kretch charges the large beast, waving his cleaver in a vicious arc towards the monster's knees.



The attack succesfully lands, and due to a critical being in there, does it's full damage of three on the beast.



Kretch then receives an upgrade as per the scenario, Calloused Hands making sure he will survive a single attack from the Breaker of the Fomoroid.



But the Crusher turns himself to the Carnskyr first, squeezing the unlife out of the beast with it's might hands.



Seddrik the Chain throws himself into the fray, charging in with his chains whirling around his head.




Luckily, he has two successes thanks to Kretch's presence, as that passes the near perfect defence roll of the Fomoroid and wounding it for an additional wound, and giving him an upgrade granting him Cleave on his attacks.



The Crusher then attacks Kretch, who survives thanks to his Calloused Hands upgrade, leaving him with a single wound remaining.


Gristla is the next to inspire, the kitchen chef getting ready to fillet the big beast.




She charges the beast in the back, setting to work.  Her attacks hit the monster, doing a further two wounds to the behemoth.  



As this gains them their third haunch counter, the Skinnerkin all inspire now in the thrill of the hunt.



But Seddrik doesn't enjoy this moment for long, as the Crusher smacks him out of the game with the Breaker action.




Pewdrig now charges in as well, hoping to do his part.  And he certainly does, as his attack goes past the defence of the big beast and takes it over half of it's starting wounds.



With 8 wounds now inflicted onto the beast out of it's starting 12, it is time to go to round 2.




A new hand is drawn, and the Skinnerkin prepare their knives and cleavers to take the big monster down hopefully.



But not before the Crusher first uses his Breaker on Pewdrig, one-shotting the Flensemaster in a savage blow.




In the power step. Midden-heap Scavenger, which only works for the Carnskyr, is cycled for Head Chef.  Greedy, Greedy! is then played to give grievous on the next attack.




A Precise Fillet is also played, and as Gristla did roll two successes but no crits, turning her attack in a single critical hit which the beast fails to defend against.




This brings the mighty monster down to a single wound remaining, while Gristla gets another upgrade for doing some ping damage.



The Crusher attacks the head chef, but as she is 4 wounds the Breaker action leaves her at a single wound remaining, just like Kretch.  That means the Skinnerkin will have two chances to land a succesfull attack and take out the last wound before the Breaker takes them all down.



But that is all for nought to think about, as the next attack from Gristla easily bypasses the monster's defence.



And with the exit so near yet so far, the Fomoroid Crusher is laid down by the Skinnerkin for the final time.  His body will be cut to pieces and the Summer Court will feast on his flesh tonight!

And there we have it, a warband that actually succesfully made it through all three of the scenarios, Gristla being the cause of the big beasts demise in all the scenarios.



Join back soon for more A Crushing Terror solo games, as I will be putting more warbands against the beast, but now, the Skinnerkin "edition 1" cards go into the "dark box in the garage" as they waved off this edition of Underworlds.




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