donderdag 29 november 2018

40k... not all is great

Okay, so during the past year and a half, Warhammer 40.000, or 40k for short, has been the game I've been playing and painting the most.

This had mainly to do with the new edition coming out around the moment I got back in the hobby, and my clubmates embrased it to the fullest.

And while I enjoyed the game a lot so far, I have my gripes with the current edition...

First off, there is of course the whole Primaris thing.  Bigger, better, stronger posterboys, and more wounds each for not that big a price increase points wise.  And now the old characters are being upgraded to them as sell, making marine armies even more prelevalent.

While the Astartes have always been the most popular army, this edition seems to be ruled by 3+ power armour forces when I look around.  Heck, in all this time, I still have to "meet" about half the armies out there it seems...

And then getting one of the two main Marine forces becoming all two wounds troop, makes one wonder how Chaos can be winning in the fluff...

A second issue: it's a simplified gunfight system.  That they dropped the penetration charts for plain wounds is fine, but the removal of fire arcs and armour facings killed a lot of tactical thinking and movement planning.

Just put that tank down and it fires all way round with that big front fixed gun.  And don't get me started on overwatching earthshakers...

The game is degenerating in just bringing along a lot of basic weapons, or anti infantry AP-1 guns, which by volume of fire can even lay down a Land Raider in a concentrated volley.  Because 6 always wounds anyways... and 50/50 saves basic marines are fast casualties to lasguns...

Yes, even as a gunline player myself, I often had games I actually gotten bored during the game, as no real thinking was required, just pour in fire.

Third in my gripe list is a classic, Codex Creeping... it's been an issue since days of old, every new codex is a little better then the previous one, and after half the edition is thorugh the first ones zre hopelessly outmatched, unless you are a Space Marine and you get an all fresh one.  Oh, guess what's coming early 2019... *sigh*.

Of course, as a result competitive "nova lists" are often popping up in friendly clubnights, especially with newer players.  Like in Magic, they seek and copy the wining lists of tournaments and field the same, requiring no thinking on the part of army building, tactics as they can read the how to's... and drain a lot of fun out of games.

Let alone that within a week of a codex release, there is a faq as well... really?  Together with two half year big faq's and a chapter approved book, you need a trolley just to carry all the paperwork for your own force along!!!!  That is not listening to a community, that is spit and prayer leakfilling as you go in my opinion.

That is perhaps the better thing about more classical historical games, and even GW's Middle Earth: either forces of all just humans with a spear, or very unevenly matched scenarios that require working braincells.  And with MESBG, all forces are nicely in two books.

Now, this might be a bit of a vinegar post, but it isn't all bad of course.  This is just a post about the not likey likey things for me in the current game.  The fact it is easy to get a game in for example.

They only should stop saying everywhere that this is the ultimate finetuned edition... because like with age of sigmare, they went to far down the easy road... resulting in MESBG being the most brain chalkenging of their games now...

But enough rambling, time to go forward, man up and make more noiseeeeeee...

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